GSC reference › Built-in
BeginLocationNapalmSelection()
Built-in (engine)
Server
Player Called on: player
Begin a location napalm selection
Signature
<player> BeginLocationNapalmSelection(<selection name>, [radius])
Called on an entity: player BeginLocationNapalmSelection(...)
Parameters
| Name | Required? | Details |
|---|---|---|
| selection name | Required | The selection name |
| radius | Optional | The radius of the selection |
Example (from Treyarch's docs)
self BeginLocationNapalmSelection( LOCATION_SELECTOR )
Real uses in BO3's scripts
Called 1 time in the decompiled scripts. A few, zombies first:
- scripts/mp/killstreaks/_drone_strike.gsc, line 73
self beginlocationnapalmselection("map_directional_selector");
Related built-ins
- BeginLocationComlinkSelection()Begin a location com link selection
- BeginLocationMortarSelection()Begin a location mortar selection
- EndLocationSelection()Ends location selection
- BeginLocationAirstrikeSelection()Begin a location air strike selection
- BeginLocationArtillerySelection()Begin a location artillery selection
- BeginLocationSelection()Begin a location selection
- PlayClientNapalm()Plays the client sided part of the Napalm
- PositionQuery_Filter_InClaimedLocation()Check if the locations are inside other sentients claimed locations <entity>.inClaimedLocation.
- IsPosInClaimedLocation()Returns true/false if position is claimed by another sentient
- GetLoadoutAllocation()Get how many allocation points are spent in the custom class
- ArtilleryIconLocation()Set the artillery icon location
- FindCoverNodeAtLocation()Finds a near by cover node for the character.
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).