GSC reference
BO3 GSC Function Reference
All 2,327 built-in functions and the 600 most used script functions, with parameters, examples and links to real uses in Black Ops 3's own scripts.
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2,927 functionsNo functions match .
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs (docs_modtools).
Usage links point at shiversoftdev/t7-source, BO3's decompiled scripts.
Script function descriptions are ours.
A to Z
Every function
All 2,927 functions, each with its own page.
A
- aat::register
- aat::register_immunity
- ability_player::register_gadget_activation_callbacks
- ability_player::register_gadget_flicker_callbacks
- ability_player::register_gadget_is_flickering_callbacks
- ability_player::register_gadget_is_inuse_callbacks
- ability_player::register_gadget_possession_callbacks
- ability_player::register_gadget_primed_callbacks
- Abs
- AbsAngleClamp180
- AbsAngleClamp360
- ACos
- ActionButtonPressed
- ActionSlotFourButtonPressed
- ActionSlotOneButtonPressed
- ActionSlotThreeButtonPressed
- ActionSlotTwoButtonPressed
- ActivateClientExploder
- ActivateClientRadiantExploder
- ActorIKEnabled
- AddAwarenessIndicator
- AddBoltedFXExclusionVolume
- AddBonusCardStat
- AddDemoBookmark
- AddDuplicateRenderOption
- AddEntityInfluencer
- AddFriendlyScrambler
- AddFXExclusionVolume
- AddInfluencer
- AddOrientedInfluencer
- AddSensorGrenadeArea
- AddSentientEventListener
- AddSpawnPoints
- AddTestClient
- AddToDamageIndicator
- AddToInterestPool
- AddZombieBoxWeapon
- AdsButtonPressed
- ai::add_archetype_spawn_function
- ai::createinterfaceforentity
- ai::force_goal
- ai::get_behavior_attribute
- ai::getaiattribute
- ai::has_behavior_attribute
- ai::hasaiattribute
- ai::registermatchedinterface
- ai::set_behavior_attribute
- ai::set_ignoreall
- ai::set_ignoreme
- ai::shoot_at_target
- ai::shouldregisterclientfieldforarchetype
- AimAtEntityIK
- AimAtPosIK
- AimingAtFriendly
- aithrowgrenade
- aiutility::addaioverridedamagecallback
- aiutility::cleanupcovermode
- aiutility::keepclaimnode
- aiutility::registerutilityblackboardattributes
- aiutility::releaseclaimnode
- AllClientsPrint
- AllocateSoundRandoms
- AllowActionSlotInput
- AllowAds
- AllowCrouch
- AllowDoubleJump
- AllowedStances
- AllowJump
- AllowLean
- AllowMelee
- AllowMeleePowerLeft
- AllowPitchAngle
- AllowProne
- AllowRoundAnimation
- AllowScoreboard
- AllowSlide
- AllowSpectateTeam
- AllowSprint
- AllowStand
- AllowTacticalInsertion
- AllowWallRun
- AllWeaponAttachmentsUnlocked
- AngleClamp180
- AngleLerp
- AnglesToForward
- AnglesToRight
- AnglesToUp
- animation::add_global_notetrack_handler
- animation::add_notetrack_func
- animation::play
- animation::stop
- animationstatenetwork::registeranimationmocomp
- animationstatenetwork::registernotetrackhandlerfunction
- animationstatenetworkutility::requeststate
- AnimHasNotetrack
- AnimMappingSearch
- AnimMode
- AnimRelative
- AnimScripted
- Announcement
- AnyAmmoForWeaponModes
- ApplyBallisticTarget
- ApplyKnockBack
- AreAllMissionsAtScore
- AreControlsFrozen
- AreMeshesStreamed
- arenagetcurrentseason
- ArenaGetSlot
- AreTexturesLoaded
- AreTexturesStreamed
- array
- array::add
- array::contains
- array::delete_all
- array::exclude
- array::filter
- array::get_all_closest
- array::get_touching
- array::merge_sort
- array::pop_front
- array::random
- array::randomize
- array::remove_dead
- array::remove_index
- array::remove_undefined
- array::run_all
- array::sort_by_script_int
- array::thread_all
- array::wait_till
- ArrayCombine
- ArrayCopy
- ArrayGetClosest
- ArrayGetFarthest
- ArrayInsert
- ArrayIntersect
- ArrayRemoveIndex
- ArrayRemoveValue
- ArraySort
- ArraySortClosest
- ArtilleryIconLocation
- ASin
- ASMSetAnimationRate
- Assert
- AssertMsg
- associativeArray
- ATan
- AtDangerousNode
- Attach
- AttachPath
- AttachShieldModel
- AttachWeapon
- AttackButtonPressed
- AttackedRecently
- audio::playloopat
- audio::scale_speed
- audio::snd_play_auto_fx
- audio::snd_set_snapshot
- audio::stoploopat
- audio::unlockfrontendmusic
B
- BadPlace_Box
- BadPlace_Cylinder
- BadPlace_Delete
- ball::reset_ball
- BallSetTarget
- Ban
- bb::logpurchaseevent
- beam::kill
- beam::launch
- BeamKill
- BeamLaunch
- BeamTrace
- BeginLocationAirstrikeSelection
- BeginLocationArtillerySelection
- BeginLocationComlinkSelection
- BeginLocationMortarSelection
- BeginLocationNapalmSelection
- BeginLocationSelection
- behaviorstatemachine::registerbsmscriptapiinternal
- behaviortreenetworkutility::registerbehaviortreeaction
- behaviortreenetworkutility::registerbehaviortreescriptapi
- bgb::do_one_shot_use
- bgb::get_active
- bgb::is_enabled
- bgb::register
- bgb::set_timer
- blackboard::createblackboardforentity
- blackboard::getblackboardattribute
- blackboard::registerblackboardattribute
- blackboard::setblackboardattribute
- BloodImpact
- BlurAndTint_FX
- Bobbing
- BonusCardActiveCount
- BoostButtonPressed
- bot::add_bot
- bot::sprint_to_goal
- bot_combat::has_threat
- BotSetRandomCharacterCustomization
- BoundsWouldTelefrag
- BulletSpread
- BulletTrace
- BulletTracePassed
- BulletTracer
- ButtonBitState
- ButtonPressed
C
- CalcApproximatePathToPosition
- CalcLookaheadPos
- CalcPlayerOptions
- CalcWeaponOptions
- callback::abort_level
- callback::add_callback
- callback::add_weapon_type
- callback::callback
- callback::callback_void
- callback::on_ai_killed
- callback::on_ai_spawned
- callback::on_connect
- callback::on_disconnect
- callback::on_joined_team
- callback::on_localclient_connect
- callback::on_localplayer_spawned
- callback::on_player_killed
- callback::on_spawned
- callback::on_start_gametype
- callback::remove_callback
- callback::remove_on_ai_killed
- callback::remove_on_connect
- callback::remove_on_spawned
- CamAnimScripted
- CameraActivate
- CameraForceDisableScriptCam
- CameraSetAngles
- CameraSetLensId
- CameraSetLookAt
- CameraSetPosition
- CameraSetUpdateCallback
- CanAttackEnemyNode
- CancelAIMove
- CanClaimNode
- CanPath
- CanPlaceRiotshield
- CanPlayerPlaceTurret
- CanPlayerPlaceVehicle
- CanSee
- CanShoot
- CanShootEnemy
- CanThrowGrenade
- CanThrowGrenadePos
- CantSeeEntities
- CaptureFrame
- CarryTurret
- Ceil
- challenges::addflyswatterstat
- challenges::destroyedaircraft
- challenges::registerchallengescallback
- ChangeAdvertisedStatus
- ChangeFontScaleOverTime
- ChangeSeatButtonPressed
- CheckGrenadeThrow
- CheckGrenadeThrowPos
- CheckIfSongUnlocked
- CheckNavMeshDirection
- CheckProne
- ChooseBetterCoverNode
- CleanupSpawnedDynEnts
- ClearAlternateAimParams
- ClearAnim
- ClearAnimLimited
- ClearDamageIndicator
- ClearDefaultPitch
- ClearEnemy
- ClearEntityOwner
- ClearEntityTarget
- ClearExtraCam
- ClearFixedNodeSafeVolume
- ClearForcedGoal
- ClearGoalVolume
- ClearGoalYaw
- ClearGunnerTarget
- ClearLastUpdatedCollectibles
- ClearLookAtEnt
- ClearMaterialOverride
- ClearNearestEnemyScrambler
- ClearPath
- ClearPerks
- ClearPitchOrient
- ClearPlayerCorpses
- ClearPlayerGravity
- ClearPotentialThreat
- ClearSpawnPoints
- ClearSpawnPointsBaseWeight
- ClearStepTriggerSound
- ClearStowedWeapon
- ClearStreamerRequest
- ClearTargetEnt
- ClearTargetEntity
- ClearTargetYaw
- ClearTopScorers
- ClearTurretTarget
- ClearUsePosition
- ClearVehGoalPos
- ClientAnnouncement
- ClientClaimTrigger
- clientfield::get
- clientfield::get_to_player
- clientfield::increment
- clientfield::increment_to_player
- clientfield::register
- clientfield::set
- clientfield::set_player_uimodel
- clientfield::set_to_player
- ClientHasSnapshot
- ClientPrint
- ClientReleaseTrigger
- ClientSysRegister
- ClientSysSetState
- CloneAndRemoveEntity
- ClonePlayer
- CloseInGameMenu
- CloseLUIMenu
- CloseMenu
- Closer
- codcaster_keyline_enable
- CodeGetClientField
- CodeGetPlayerStateClientField
- CodeGetUIModelClientField
- CodeGetWorldClientField
- CodeIncrementClientField
- CodeIncrementPlayerStateClientField
- CodeIncrementUIModelClientField
- CodeIncrementWorldClientField
- codeplaypostfxbundle
- CodeSetClientField
- CodeSetPlayerStateClientField
- CodeSetUIModelClientField
- CodeSetWorldClientField
- codestoppostfxbundle
- CollideWithActors
- CollisionTestPointsInBox
- CollisionTestPointsInCone
- CollisionTestPointsInCylinder
- CollisionTestPointsInPill
- CollisionTestPointsInSphere
- colors::add_cover_node
- colors::disable
- colors::enable
- colors::set_force_color
- CombineAngles
- compass::setupminimap
- ConnectPaths
- ConsumableDecrement
- ConsumableGet
- ConsumableIncrement
- ConsumableSet
- Cos
- CountPlayers
- CreateDynEntAndLaunch
- CreateFlashbackClone
- CreateLUIMenu
- CreateSceneCodeImage
- CreateSoundRandom
- CreateStreamerHint
- CreateThreatBiasGroup
- CreateTrack
- CreateUIModel
- CurrentSessionMode
- CylinderDamage
D
- DamageConeTrace
- damagefeedback::dodamagefeedback
- damagefeedback::update
- DamageMode
- DamageRiotShield
- DeactivateClientExploder
- DeactivateClientRadiantExploder
- DeathStreakActive
- Delete
- DeleteFX
- DeletePathNode
- demo::bookmark
- demo::gameresultbookmark
- DemoIsAnyFreeMoveCamera
- DemoIsDollyCamera
- DemoIsEditCamera
- DemoIsMovieCamera
- DeployRiotShield
- DepthInWater
- DepthOfPlayerInWater
- Destroy
- destructible::physics_explosion_and_rumble
- destructserverutils::destructhitlocpieces
- destructserverutils::togglespawngibs
- Detach
- DetachAll
- DetachShieldModel
- Detonate
- dev::lineuntilnotified
- dev::new_hud
- dev::print_weapon_name
- dev::warpalltoplayer
- DiffTrack
- DiffTrackAngle
- DirectionalHitIndicator
- DisableAimAssist
- DisableDeathStreak
- DisableDestructiblePieces
- DisableDriverFiring
- DisableDuplicateRendering
- DisableGrenadeSuicide
- DisableGrenadeTouchDamage
- DisableGunnerFiring
- DisableInvulnerability
- DisableOffhandSpecial
- DisableOffhandWeapons
- DisableOnRadar
- DisableRoundStartDelay
- DisableSpawnPointList
- DisableSpeedBlur
- DisableUsability
- DisableVehicleSounds
- DisableWeaponCycling
- DisableWeaponFire
- DisableWeapons
- DisconnectPaths
- Distance
- Distance2D
- Distance2DSquared
- DistanceSquared
- DoDamage
- DoesWeaponReplaceSpawnWeapon
- DontInterpolate
- DoubleXPTimerFired
- DragonStrike_Enable
- DragonStrike_SetColorRadiusSpinPulse
- DragonStrike_SetPosition
- DrawNode
- DrawTrajectory
- DrivePath
- DropItem
- DropNodEToFloor
- DropScavengerItem
- DropWeapon
- duplicate_render::change_dr_flags
- duplicate_render::set_dr_filter_framebuffer
- duplicate_render::set_dr_filter_offscreen
- duplicate_render::set_dr_flag
- duplicate_render::update_dr_filters
- duplicate_render::update_dr_flag
E
- EACPathSet
- Earthquake
- EnableAimAssist
- EnableAllDestructiblePieces
- EnableDeathStreak
- EnableFrontendLockedWeaponOverlay
- EnableFrontendStreamingOverlay
- EnableFrontendTokenLockedWeaponOverlay
- EnableGrenadeSuicide
- EnableGrenadeTouchDamage
- EnableInfluencer
- EnableInvulnerability
- EnableLinkTo
- EnableNavMeshTrigger
- EnableObstacle
- EnableOffhandSpecial
- EnableOffhandWeapons
- EnableOnRadar
- EnableRoundStartDelay
- EnableSpawnPointList
- EnableSpeedBlur
- EnableThermalDraw
- EnableUsability
- EnableVehicleSounds
- EnableWeaponCycling
- EnableWeaponFire
- EnableWeapons
- EndCamAnimScripted
- EndExtraCamAnimScripted
- EndLocationSelection
- EnumerateWeapons
- ErrorMsg
- EVEnable
- evSetRanges
- EvStatus
- ExitLevel
- ExperimentsGetVariant
- exploder::exploder
- exploder::exploder_stop
- exploder::kill_exploder
- exploder::stop_exploder
- ExtraCamAnimScripted
F
- FadeOverTime
- FakeDamageFrom
- FakeFire
- filter::init_filter_indices
- filter::map_material_helper
- filter::map_material_helper_by_localclientnum
- filter::mapped_material_id
- filter::set_filter_vision_pulse_constant
- FindAnimByName
- FindBestCoverNode
- FindBestCoverNodes
- FindCoverNodeAtLocation
- FindDRFilter
- FindPath
- FindReacquireDirectPath
- FindReacquireNode
- FindReacquireProximatePath
- FindStaticModelIndex
- FindStaticModelIndexArray
- FindVolumeDecalIndexArray
- FinishActorDamage
- finishMeleeHit
- FinishPlayerDamage
- FinishVehicleDamage
- FinishVehicleRadiusDamage
- FireWeapon
- flag::clear
- flag::exists
- flag::get
- flag::init
- flag::set
- flag::wait_till
- flag::wait_till_all
- flag::wait_till_any
- flag::wait_till_clear
- flag::wait_till_timeout
- flagsys::clear
- flagsys::get
- flagsys::set
- flagsys::wait_till
- flagsys::wait_till_clear
- FlashbackFinish
- FlashbackStart
- Flip180
- Float
- Floor
- FlushSubtitles
- FootstepDoEverything
- FootstepDoFootstepFX
- FootstepDoNothing
- FootstepDoSound
- ForceAmbientRoom
- ForceDelete
- ForceGameModeMappings
- ForceGrenadeThrow
- ForceOffHandEnd
- ForcePainOn
- ForceSlick
- ForceStreamBundle
- ForceStreamMaterial
- ForceStreamWeaponRenderOptions
- ForceStreamWeapons
- ForceStreamXModel
- ForceTeleport
- ForceTModeVisible
- ForwardRotateAroundUpByAngle
- FragButtonPressed
- FreeCodeImage
- FreeUIModel
- FreeVehicle
- FreezeControls
- FreezeControlsAllowLook
- fx::play
- FXBlockSight
G
- GadgetActivate
- GadgetCharging
- GadgetDeactivate
- GadgetFlickering
- GadgetGetSlot
- GadgetIsActive
- GadgetIsPrimed
- GadgetIsReady
- GadgetPowerChange
- GadgetPowerGet
- GadgetPowerReset
- GadgetPowerSet
- GadgetPulseGetOwner
- GadgetPulseResetReveal
- GadgetPulseRevealed
- GadgetSetActivateTime
- GadgetSetEntity
- GadgetSetInfrared
- GadgetStateChange
- GadgetTargetResult
- GameModeIsMode
- gameobjects::allow_carry
- gameobjects::allow_use
- gameobjects::create_use_object
- gameobjects::destroy_object
- gameobjects::disable_object
- gameobjects::get_label
- gameobjects::get_next_obj_id
- gameobjects::get_owner_team
- gameobjects::is_friendly_team
- gameobjects::register_allowed_gameobject
- gameobjects::release_obj_id
- gameobjects::set_2d_icon
- gameobjects::set_3d_icon
- gameobjects::set_flags
- gameobjects::set_model_visibility
- gameobjects::set_owner_team
- gameobjects::set_use_text
- gameobjects::set_use_time
- gameobjects::set_visible_team
- gameobjects::update_world_icon
- GamepadUsedLast
- gameskill::setdiffstructarrays
- GeneratePointsAroundCenter
- GenerateRadioEvent
- GenerateScriptEvent
- GetAbsMaxs
- GetAbsMins
- GetActiveLocalClients
- GetActorArray
- GetActorSpawnerArray
- GetActorSpawnerTeamArray
- GetActorTeamArray
- GetActorTeamCountRadius
- GetActorWeaponOptions
- GetAIArchetypeArray
- GetAIArray
- GetAICount
- GetAIFxName
- GetAILimit
- GetAimAngles
- GetAimLimitsFromEntry
- GetAISpeciesArray
- GetAITeamArray
- GetAITriggerFlags
- GetAllCharacterBodies
- GetAllCharacterHeads
- GetAllNodes
- GetAllVehicleNodes
- GetAmmoCount
- GetAngleDelta
- GetAngleFromBits
- GetAngles
- GetAngularVelocity
- GetAnimCurrFrameCount
- GetAnimForCharacter
- GetAnimFrameCount
- GetAnimLength
- GetAnimStateCategory
- GetAnimTagOrigin
- GetAnimTime
- GetAnyNodeArray
- GetArchetypeFromClassname
- GetArrayKeys
- GetAssignedTeam
- GetAssignedTeamName
- GetAtrLoaded
- GetAttachIgnoreCollision
- GetAttachmentCosmeticVariantForWeapon
- GetAttachmentCosmeticVariantIndexes
- GetAttachmentNames
- GetAttachmentTableIndex
- GetAttachModelName
- GetAttachPos
- GetAttachSize
- GetAttachTagName
- GetBaseWeaponItemIndex
- GetBehaviorTreeStatus
- GetBestInfluencepos
- GetBestSpawnPoint
- GetBitsForAngle
- GetBodyAccentColorCountForHero
- GetBodyRenderOptionsPacked
- GetBrake
- GetBrushModelCenter
- GetBuildKitAttachmentCosmeticVariantIndexes
- GetBuildKitWeapon
- GetBuildKitWeaponOptions
- GetCamAngles
- GetCamAnglesByLocalClientNum
- GetCamAnimTime
- GetCameraSpikeCamStatic
- GetCamPos
- GetCamPosByLocalClientNum
- GetCentroid
- GetCharacterAssetName
- GetCharacterBodyModel
- GetCharacterBodyModelColorCount
- GetCharacterBodyModelCount
- GetCharacterBodyRenderOptions
- GetCharacterBodyStyleIndex
- GetCharacterBodyType
- GetCharacterCustomizationForXUID
- GetCharacterDisplayName
- GetCharacterFields
- GetCharacterHeadModel
- GetCharacterHeadRenderOptions
- GetCharacterHelmetHidesHead
- GetCharacterHelmetModel
- GetCharacterHelmetModelColorCount
- GetCharacterHelmetModelCount
- GetCharacterHelmetRenderOptions
- GetCharacterIndex
- GetCharacterModeRenderOptions
- GetClassIndexFromName
- GetClientFieldVersion
- GetClientTime
- GetClones
- GetClosestEnemySqDist
- GetClosestPointOnNavMesh
- GetClosestPointOnNavVolume
- GetContractName
- GetContractRequiredCount
- GetContractRequirements
- GetContractResetConditions
- GetControllerPosition
- GetControllerType
- GetControllerUIModelValue
- GetCorpseAnim
- GetCorpseArray
- GetCounterTotal
- GetCoverNodeArray
- GetCrateHeadObjective
- GetCurrentAnimScriptedName
- GetCurrentEventId
- GetCurrentEventName
- GetCurrentEventOriginator
- GetCurrentEventType
- GetCurrentEventTypeName
- GetCurrentGunRank
- GetCurrentOffHand
- GetCurrentWeapon
- GetCurrentWeaponAltWeapon
- GetCurrentWeaponIncludingMelee
- GetCurrentWeaponSpinLerp
- GetCustomTeamName
- GetCyberComAbilityName
- getCybercomType
- GetCyberComWeapon
- GetDamageableEntArray
- GetDebugEye
- GetDecorations
- GetDefaultAcceleration
- GetDefaultClassSlot
- GetDemoVersion
- GetDistanceFromScreenCenter
- GetDroppedWeapons
- GetDropToFloorPosition
- GetDvarFloat
- GetDvarInt
- GetDvarString
- GetDvarVector
- getdynent
- getdynentarray
- GetEnemies
- GetEnemyDogTagModel
- GetEnemyScramblerAmount
- GetEnt
- GetEntArray
- GetEntArrayByType
- GetEntArrayFromArray
- GetEntByNum
- getEnterButton
- GetEntityAnimRate
- GetEntityNumber
- GetEntityType
- GetEntNavMaterial
- GetEntNum
- GetEquipmentHeadObjective
- GetEquippedBodyAccentColorForHero
- GetEquippedBodyForHero
- GetEquippedBodyIndexForHero
- GetEquippedCharacterIndexForLobbyClientHero
- GetEquippedHeadIndexForHero
- GetEquippedHelmetAccentColorForHero
- GetEquippedHelmetForHero
- GetEquippedHelmetIndexForHero
- GetEquippedHeroIndex
- GetEquippedHeroMode
- GetEquippedLoadoutItemForHero
- GetEquippedShowcaseWeaponForHero
- GetEventPointOfInterest
- GetEye
- GetEyeApprox
- GetFinalPathPos
- GetFireMode
- GetFirstArrayKey
- GetFirstHeadOfGender
- GetFirstHeroOfGender
- GetFirstTouchFraction
- GetFixedNodeSafeVolume
- GetFlashBangedStrength
- GetFlowGraphDef
- GetFogSettings
- GetFootstepStrings
- GetFractionMaxAmmo
- GetFractionStartAmmo
- GetFreeActorCount
- GetFreerunTrackIndex
- GetFriendlies
- GetFriendlyDogTagModel
- GetFriendlyScramblerAmount
- GetFXFromSurfaceTable
- GetGadgetPower
- GetGameTypeEnumFromName
- GetGametypeSetting
- GetGlobalUIModel
- getgoalspeedMPH
- GetGoalVolume
- GetGoalYaw
- GetGrappleTargetArray
- GetGroundEnt
- GetGroundEntType
- GetGunAngles
- GetGunnerTargetEnt
- GetGunnerTargetVec
- GetHandBrake
- GetHeadGender
- GetHealthOverlayTime
- GetHeliDamageState
- GetHeliHeightLock
- GetHeliHeightLockHeight
- GetHelmetAccentColorCountForHero
- GetHeroAbilityName
- GetHeroBodyModelIndices
- GetHeroes
- GetHeroGender
- GetHeroHeadModelIndices
- GetHeroHelmetModelIndices
- GetHeroWeaponName
- GetHitEntType
- GetHitYaw
- GetHorizontalOffsetFromScreenCenter
- GetIgnoreEnt
- GetInfluenceAt
- GetInfluenceFacePos
- GetInfluenceNumFaces
- GetInfluencerPreset
- GetInfluencerTimeoutRemaining
- GetInKillcam
- GetInterestPoolAwareness
- GetInterestPoolValue
- GetInventoryHeldWeapon
- GetInventoryWeapon
- GetIpAddress
- GetItemArray
- GetItemAttachment
- GetItemAttachmentAllocationCost
- GetItemGroupForWeaponName
- GetItemGroupFromItemIndex
- GetItemIndexFromRef
- GetKillCamEntity
- GetKnownLength
- GetLastArrayKey
- GetLastOutWaterTime
- GetLeagueTeamID
- GetLightColor
- GetLightExponent
- GetLightFovOuter
- GetLightingState
- GetLightIntensity
- GetLightRadius
- GetLinkedEnt
- GetLoadoutAllocation
- GetLoadoutGunSmithVariantIndex
- GetLoadoutItem
- GetLoadoutItemRef
- GetLoadoutPerks
- GetLoadoutWeapon
- GetLobbyClientCount
- GetLocalClientAngles
- GetLocalClientDriver
- GetLocalClientEyePos
- GetLocalClientFOV
- GetLocalClientNumber
- GetLocalClientPos
- GetLocalGunnerAngles
- GetLocalPlayer
- GetLocalPlayers
- GetLocalPlayerTeam
- GetLockOnLossRadius
- GetLockOnOrigin
- GetLockOnRadius
- GetLockOnSpeed
- GetLUIMenu
- GetLUIMenuData
- GetMapAtIndex
- GetMapCenter
- GetMapFields
- GetMapIntroMovie
- GetMapOrder
- GetMapOutroMovie
- GetMaxLocalClients
- GetMaxReverseSpeed
- GetMaxs
- GetMaxSpeed
- GetMaxVehicles
- GetMeleeChainCount
- getmicrosecondsraw
- GetMigrationStatus
- GetMillisecondsRaw
- GetMinBitCountForNum
- GetMins
- GetMissileOwner
- GetMissionName
- GetMissionUniqueID
- GetMissionVersion
- GetMoveDelta
- GetMovementType
- GetMoverEnt
- GetMoveSpeedScale
- GetMpDialogName
- GetNavMeshFaceNormal
- GetNavMeshTriggersForPoint
- GetNearestNode
- GetNearestPathPoint
- GetNextArrayKey
- GetNextFindBestCoverTime
- GetNextMap
- GetNextTraversalNodeOnPath
- GetNode
- GetNodeArray
- GetNodeArraySorted
- GetNodeEdge
- GetNodeIndexOnPath
- GetNodeOffsetAngles
- GetNodeOffsetPosition
- GetNodeOwner
- GetNodeRegion
- GetNodesInRadius
- GetNodesInRadiusSorted
- GetNonPredictedLocalPlayer
- GetNormalHealth
- GetNormalizedCameraMovement
- GetNormalizedMovement
- GetNorthYaw
- GetNotetracksInDelta
- GetNotetrackTimes
- GetNumberOfCollectiblesForLevel
- GetNumChallengesComplete
- GetNumConnectedPlayers
- GetNumExpectedPlayers
- GetNumFreeEntities
- GetNumParts
- GetNumVehicles
- GetNumZBarrierPieces
- GetOccupantSeat
- GetOffHandSecondaryClass
- GetOrientMode
- GetOrigin
- GetOtherNodeInNegotiationPair
- GetOwner
- GetParentEntity
- GetPartName
- GetPathfindingRadius
- GetPathFixedOffset
- GetPathLength
- GetPathMetric
- GetPathMode
- GetPathVariableOffset
- GetPerfectInfo
- GetPerks
- GetPersonalThreatBias
- GetPhysAcceleration
- GetPlaybackTime
- GetPlayerAngles
- GetPlayerAttachmentCosmeticVariantIndexes
- GetPlayerCameraPos
- GetPlayerCorpse
- GetPlayerGenderType
- GetPlayerGibDef
- GetPlayerGravity
- GetPlayerLastOutWaterTime
- GetPlayerMovementState
- GetPlayerName
- GetPlayers
- GetPlayerSelectedGesture
- GetPlayerSelectedGestureName
- GetPlayerSelectedTaunt
- GetPlayerSelectedTauntName
- GetPlayerShowcaseWeapon
- GetPlayerSpawnId
- GetPlayerSpeed
- GetPlayerVehicle
- GetPlayerViewHeight
- GetPointInBounds
- GetPrevArrayKey
- GetPrimaryDeltaAnim
- GetRandomCompatibleAttachmentsForWeapon
- GetRandomPointOnNavVolume
- GetReacquireNode
- GetRealTime
- GetRefFromItemIndex
- GetReflectionLocs
- GetReflectionOrigin
- getreplaygunlockonorigin
- GetRetrievableWeapons
- GetRevealPulseMaxRadius
- GetRevealPulseOrigin
- GetRevealPulseRadius
- GetRootMapName
- GetRope
- GetRoundsPlayed
- GetScriptBrake
- GetScriptBundle
- GetScriptBundleList
- GetScriptBundleNames
- GetScriptBundles
- GetScriptMoverArray
- GetSeatFiringAngles
- GetSeatFiringOrigin
- GetSeatOccupant
- GetServerHighestClientFieldVersion
- GetServerTime
- GetServerVolumetricFogDensity
- GetShootAtPos
- GetShoutcasterSetting
- GetSkiptoName
- GetSkipTos
- GetSnapshotAckIndex
- GetSnapshotIndexArray
- GetSoundFromSurfaceTable
- GetSpawnerArray
- GetSpawnerTeamArray
- GetSpawnStructForCharacter
- GetSpecialistIndex
- GetSpeed
- GetSpeedMPH
- GetStance
- GetStartAngles
- GetStartOrigin
- GetStartTime
- GetStealthSightValue
- GetSteering
- GetStowedWeapon
- GetStreamerRequestProgress
- GetStreamingProgress
- GetSubStr
- GetSunShadowSplitDistance
- GetSurfaceStrings
- GetSystemTime
- GetTagAngles
- GetTagOrigin
- GetTargetEntity
- GetTargetLockEntity
- GetTargetLockEntityArray
- GetTargetOrigin
- GetTargetScreenAngles
- GetTeam
- GetTeamPlayersAlive
- GetTeamSatellite
- GetTeamScore
- GetTeamSpyplane
- GetTextWidth
- GetThreatBias
- GetThreatBiasGroup
- GetThrottle
- GetTime
- GetTimeFromVehicleNodeToNode
- GetTopPlayersBodyModel
- GetTopPlayersBodyRenderOptions
- GetTopPlayersGesture
- GetTopPlayersHelmetModel
- GetTopPlayersHelmetRenderOptions
- GetTopPlayersIndex
- GetTopPlayersTaunt
- GetTopPlayersTeam
- GetTopPlayersWeaponInfo
- GetTopPlayersWeaponModel
- GetTopPlayersWeaponRenderOptions
- GetTopScorerCount
- GetTotalAmmo
- GetTotalServerPauseTime
- gettotalunlockedweaponattachments
- GetTouchingVolume
- GetTriggerAccumulate
- GetTurnExitYaw
- GetTurretArcLimits
- GetTurretHeatValue
- GetTurretLimitsYaw
- GetTurretOwner
- GetTurretTarget
- GetTurretTargetVec
- GetUIModel
- GetUIModelForController
- GetUIModelValue
- GetUpgradedPieceNumLives
- GetUTC
- GetValidCoverPeekOuts
- GetVehDamageMultiplier
- GetVehicleArray
- GetVehicleAvoidance
- GetVehicleAvoidanceNodes
- GetVehicleBoostTime
- GetVehicleBoostTimeLeft
- GetVehicleFocusEntity
- GetVehicleMinBoostTime
- GetVehicleNode
- GetVehicleNodeArray
- GetVehicleOccupied
- GetVehicleOwner
- GetVehicleSpawnerArray
- GetVehicleSpawnerTeamArray
- GetVehicleTeamArray
- GetVehicleTriggerFlags
- GetVehOccupants
- GetVelocity
- GetVisibleNode
- GetVisibleNodes
- GetVisionPulseMaxRadius
- GetVisionPulseRadius
- GetVisionSetNaked
- getvrcamangles
- GetVRCamAnglesByLocalClientNum
- getvrcampos
- GetVRCamPosByLocalClientNum
- GetVRControllerAngles
- GetVRControllerGripButton
- GetVRControllerPosition
- GetVRControllerXButton
- GetWallRunWallNormal
- GetWatcherWeapons
- GetWaterHeight
- GetWeapon
- GetWeaponAccuracy
- GetWeaponAcvi
- GetWeaponAmmoClip
- GetWeaponAmmoFuel
- GetWeaponAmmoStock
- GetWeaponAttachments
- GetWeaponChargeLevel
- GetWeaponForCharacter
- GetWeaponForwardDir
- GetWeaponForWeaponRoot
- GetWeaponHackRatio
- GetWeaponModelForCharacter
- GetWeaponMuzzlePoint
- GetWeaponOptic
- GetWeaponOptions
- GetWeaponPosFrac
- GetWeaponsList
- GetWeaponsListPrimaries
- GetWeaponWithAttachments
- GetWeaponWorldModel
- GetWeaponXCam
- GetWheelSurface
- GetWorldFogScriptID
- GetXCamForCharacter
- GetXCamMouseControl
- GetXModelCenterOffset
- GetZBarrierArray
- GetZBarrierAttackSlotHorzOffset
- GetZBarrierNumAttackSlots
- GetZBarrierPieceAnimLengthForState
- GetZBarrierPieceAnimState
- GetZBarrierPieceAnimSubState
- GetZBarrierPieceIndicesInState
- GetZBarrierPieceState
- GetZBarrierReachThroughAttackAnimState
- GetZBarrierTauntAnimState
- gfx::getstructfieldorzero
- Ghost
- Gib
- gibclientutils::addgibcallback
- gibserverutils::annihilate
- gibserverutils::gibhead
- gibserverutils::gibleftarm
- gibserverutils::gibleftleg
- gibserverutils::giblegs
- gibserverutils::gibrightarm
- gibserverutils::gibrightleg
- gibserverutils::isgibbed
- GiveDedicatedShadow
- GiveMaxAmmo
- GiveNextBaseWeapon
- GiveStartAmmo
- GiveWeapon
- GiveWeaponNextAttachment
- GlassRadiusDamage
- globallogic::blank
- globallogic::checkscorelimit
- globallogic::determineteamwinnerbygamestat
- globallogic::endgame
- globallogic::forceend
- globallogic::incrementmatchcompletionstat
- globallogic::init
- globallogic::registerfriendlyfiredelay
- globallogic::roundendwait
- globallogic::updateplacement
- globallogic::updateteamstatus
- globallogic_audio::leaderdialog
- globallogic_audio::leaderdialogonplayer
- globallogic_audio::play_2d_on_team
- globallogic_audio::set_music_on_player
- globallogic_audio::set_music_on_team
- globallogic_player::giveattackerandinflictorownerassist
- globallogic_score::gethighestscoringplayer
- globallogic_score::getpersstat
- globallogic_score::giveteamscoreforobjective
- globallogic_score::incpersstat
- globallogic_score::initpersstat
- globallogic_score::resetteamscores
- globallogic_score::updateteamscores
- globallogic_spawn::mayspawn
- globallogic_spawn::respawn_asspectator
- globallogic_spawn::setspawnvariables
- globallogic_ui::closemenus
- globallogic_ui::updateobjectivetext
- globallogic_utils::gettimepassed
- globallogic_utils::gettimeremaining
- globallogic_utils::isvalidclass
- globallogic_utils::logteamwinstring
- GrenadeExplosionEffect
- GrenadeThrow
- GroundTrace
H
- HasAGrenadePulledBack
- HasAnimTree
- HasASM
- HasDObj
- HasMaxPrimaryWeapons
- HasPart
- HasPath
- HasPerk
- HasRiotShield
- HasValidInterrupt
- HasWeapon
- HeliTurretDogTrace
- HeliTurretSightTrace
- Hide
- HideFromTeam
- hideinfovolume
- HideMiscModels
- HidePart
- HideStaticModel
- HideViewModel
- HideVolumeDecal
- HideZBarrierPiece
- hostmigration::waitlongdurationwithhostmigrationpause
- hostmigration::waittillhostmigrationdone
- hud::createfontstring
- hud::createicon
- hud::createprimaryprogressbar
- hud::createserverfontstring
- hud::destroyelem
- hud::fade_to_black_for_x_sec
- hud::setparent
- hud::setpoint
- hud::updatebar
- hud_message::destroyhudelem
I
- IGCActive
- IncrementCounter
- incrementSpecificWeaponPickedUpCount
- InfoVolumeDebugInit
- InitClientObjectives
- InitialWeaponRaise
- InLastStand
- Int
- InventoryButtonPressed
- IPrintLn
- IPrintLnBold
- IsActor
- IsActorCorpse
- IsActorShooting
- IsActorSpawner
- IsADS
- IsAI
- IsAirborne
- IsAlive
- IsAnimLooping
- IsApproachingGoal
- IsArchetypeLoaded
- IsArenaMode
- IsArray
- IsAssetLoaded
- IsAtCoverNode
- IsAtCoverNodeStrict
- IsAtGoal
- IsAttached
- IsBadGuy
- IsBonusCardActive
- IsBot
- IsCamAnimLooping
- IsCameraSpikeToggled
- IsCarryingTurret
- IsChargeShotPending
- IsClass
- IsClientCacheStable
- IsContentScreenFilterPlaying
- IsCorpse
- IsCoverNode
- IsCoverValid
- IsCurrentBTActionLooping
- IsDangerous
- IsDedicated
- IsDeflected
- IsDemoPlaying
- IsDoubleJumping
- IsDriverFiring
- IsDriving
- IsDroppingWeapon
- IsDynEntValid
- IsEMPJammed
- IsEntity
- IsEntityLinkedToTag
- IsEventServiced
- IsFiring
- IsFiringTurret
- IsFlankedAtCoverNode
- IsFlared
- IsFloat
- IsFriendly
- IsFunctionPtr
- IsFXPlaying
- IsGadgetMeleeCharging
- IsGlobalStatsServer
- IsGodMode
- IsGrappling
- isGrenadeDud
- IsGrenadePosSafe
- IsGunnerFiring
- IsHidden
- IsHost
- IsHostForBots
- IsIGCActive
- IsInAnyBadPlace
- IsInArray
- IsInGoal
- IsInHelicopter
- IsInMoveMode
- IsInScrCam
- IsInScriptedState
- IsInScritpedAnim
- IsInSecondChance
- IsInsideHeightLock
- IsInsideHeliHeightLock
- IsInt
- IsInVehicle
- IsKnownEnemyInRadius
- IsKnownEnemyInVolume
- IsLaserOn
- IsLinkedTo
- IsLoadingCinematicPlaying
- IsLocalClientDead
- IsLocalClientDriver
- IsLocalGame
- IsLocalPlayer
- IsLocalPlayerViewLinked
- IsLocalPlayerWeaponViewOnlyLinked
- IsLocalToHost
- IsLookingAt
- IsLuiEnabled
- IsMantling
- IsMapSubLevel
- IsMature
- IsMatureContentEnabled
- IsMeleeing
- ismissileinsideheightlock
- IsMoveSuppressed
- IsMovingPlatform
- IsNavVolumeLoaded
- IsNodeEnabled
- IsNodeOccupied
- IsNoTarget
- IsOnGround
- IsOnLadder
- IsOnSlide
- IsOnTurret
- IsPathDirect
- IsPathfinder
- IsPaused
- IsPeelingOut
- IsPlayer
- IsPlayerCorpse
- IsPlayerDead
- IsPlayerDoubleJumping
- IsPlayerFiring
- IsPlayerJumping
- IsPlayerNumber
- IsPlayerOnSameMachine
- IsPlayerSliding
- IsPlayerSprinting
- IsPlayerSwimming
- IsPlayerSwimmingOnSurface
- IsPlayerSwimmingUnderwater
- IsPlayerTalking
- IsPlayerUnderwater
- IsPlayerWallRunning
- IsPlayerWallRunningRight
- IsPlayingAnimScripted
- IsPlayingLoopSound
- IsPointInNavVolume
- IsPointOnNavMesh
- IsPoisoned
- IsPosAtGoal
- IsPosInClaimedLocation
- IsRagdoll
- IsReloading
- isremotecontrol
- IsRemoteControlling
- IsRobot
- IsSafeFromGrenade
- IsScrambled
- IsSentient
- IsShoutcaster
- IsShowBloodEnabled
- IsShowGibsEnabled
- IsSlamming
- IsSliding
- IsSpawner
- IsSpawnPointVisible
- IsSpectating
- IsSplitScreen
- IsSplitScreenHost
- IsSprinting
- IsStanceAllowed
- IsStarterPack
- IsStartingClassDefault
- IsStereoOn
- IsStreamed
- IsStreamerReady
- IsString
- IsStruct
- IsSubStr
- IsSuppressed
- IsSuppressionWaiting
- IsSwimming
- IsSwitchingWeapons
- IsTalking
- IsTestClient
- IsThirdPerson
- IsThreateningMyProtectEntity
- IsThrowingGrenade
- IsTouching
- IsTouchingSwept
- IsTouchingVolume
- IsTraversing
- IsTriggerEnabled
- istring
- IsTurretFiring
- IsTurretLockedOn
- IsTurretReady
- IsUnderwater
- IsUsingNavVolume
- IsUsingOffHand
- isUsingT7Melee
- IsValidGametype
- IsVec
- IsVehicle
- IsVehicleImmuneToDamage
- IsVehicleManualControl
- IsVehicleSeatOccupied
- IsVehicleSpawner
- IsVehicleTurretOverheating
- IsVehicleUsable
- IsVisibleByPlayer
- isvr
- IsWallRunning
- IsWallrunNode
- IsWeapon
- IsWeaponOverheating
- IsWeaponViewOnlyLinked
- IsWheelColliding
- IsWheelPeelingOut
- IsWheelSliding
- IsWorldPaused
- IsZBarrier
- IsZBarrierClosed
- IsZBarrierOpen
- ItemWeaponSetAmmo
J
K
- Kick
- Kill
- KillClientRadiantExploder
- KillFX
- KillRadiantExploder
- KillServer
- killstreaks::get_killstreak_weapon
- killstreaks::is_killstreak_weapon
- killstreaks::switch_to_last_non_killstreak_weapon
- Knockback
L
- LaserOff
- LaserOn
- LastKnownPos
- LastKnownTime
- laststand::cleanup_suicide_hud
- laststand::player_is_in_laststand
- Launch
- launchdynent
- LaunchRagdoll
- LaunchVehicle
- Length
- LengthSquared
- LerpFloat
- LerpPosition
- LerpVector
- LerpViewAngleClamp
- LinkGuidedMissileCamera
- LinkNodes
- LinkTo
- LinkToBlendToTag
- LinkToCamera
- LinkToMissile
- LinkToUpdateOffset
- LinkTraversal
- load::main
- LoadSentientEventParameters
- LoadSiegeAnim
- LocalClientActive
- LocalToWorldCoords
- Log
- LookAtEntity
- LookAtPos
- lui::addmenuexploders
- lui::createcameramenu
- lui::createcustomcameramenu
- lui::linktocustomcharacter
- lui::screen_fade
- lui::screen_fade_in
- lui::screen_fade_out
- lui::screen_flash
- LuiDisable
- LuiEnable
- LuiLoad
- LUINotifyEvent
- LUINotifyEventToSpectators
M
- MagicBullet
- MagicGrenade
- MagicGrenadeManual
- MagicGrenadeManualPlayer
- MagicGrenadePlayer
- MagicGrenadeType
- MagicMissile
- MakeFakeAI
- MakeGrenadeDud
- MakeLight
- MakeLocalizedString
- MakePathfinder
- MakeSentient
- MakeTurretUnusable
- MakeTurretUsable
- MakeUnusable
- MakeUsable
- MakeVehicleUnusable
- MakeVehicleUsable
- Map
- Map_Restart
- MapExists
- MapFloat
- MapMaterialIndex
- MapShaderConstant
- MarkAsDirty
- MarkDestructibleDestroyed
- MarkNoVehicleNavMeshFaces
- matchRecordOvertimeRound
- matchRecordRoundStart
- math::clamp
- math::cointoss
- math::find_box_center
- math::linear_map
- math::sign
- Matrix4x4TransformPoints
- Max
- MayMoveFromPointToPoint
- MayMoveToPoint
- MaySpawnEntity
- MaySpawnFakeEntity
- mechzserverutils::hide_part
- mechzserverutils::show_hit_marker
- Melee
- MeleeButtonPressed
- MeleeWithOffset
- Min
- mirg2000::is_wonder_weapon
- MisdirectionEnable
- Missile_CreateAttractorEnt
- Missile_CreateAttractorOrigin
- Missile_CreateRepulsorEnt
- Missile_CreateRepulsorOrigin
- Missile_DeleteAttractor
- Missile_DroneSetVisible
- Missile_GetTarget
- missile_settarget
- MissionFailed
- MissionHasAccolades
- MissionHasCollectibles
- MissionRestart
- MotionPulse_Enable
- MotionPulse_SetDesat
- MotionPulse_SetFadeOut
- MotionPulse_SetFalloff
- MotionPulse_SetLineWidth
- MotionPulse_SetOutline
- MotionPulse_SetRadius
- MotionPulse_SetSolid
- MoveGravity
- MoveOverTime
- MoveSlide
- MoveTo
- MoveX
- MoveY
- MoveZ
- MurderLine
- music::setmusicstate
N
- name::add_name
- NavPointSightFilter
- NearClaimNode
- NearClaimNodeAndAngle
- NearNode
- NeedsRevive
- NewClientHudElem
- NewDamageIndicatorHudElem
- NewDebugHudElem
- NewHudElem
- NewScoreHudElem
- NewTeamHudElem
- NextPlayerRenderOption
- NodesAreLinked
- NodesVisible
- NotSolid
- NumRemoteClients
O
- Obituary
- Objective_Add
- Objective_ClearAllUsing
- Objective_ClearEntity
- Objective_ClearPlayerUsing
- Objective_Delete
- Objective_FlipIcon
- Objective_GetGamemodeFlags
- Objective_Icon
- Objective_OnEntity
- Objective_Position
- Objective_Set3D
- Objective_SetColor
- Objective_SetFlag
- Objective_SetGamemodeFlags
- Objective_SetIcon
- Objective_SetIconSize
- Objective_SetInvisibleToAll
- Objective_SetInvisibleToPlayer
- Objective_SetInvisibleToPlayerByIndex
- Objective_SetPlayerUsing
- Objective_SetProgress
- Objective_SetSize
- Objective_SetStencil
- Objective_SetUIModelValue
- Objective_SetVisibleToAll
- Objective_SetVisibleToPlayer
- Objective_SetVisibleToPlayerByIndex
- Objective_State
- Objective_Team
- Objective_VisibleTeams
- OED_NightVision_Enable
- OED_NightVision_Reset
- OED_NightVision_SetTextureLevel
- OED_SitRepScan_Enable
- OED_SitRepScan_SetDesat
- OED_SitRepScan_SetFalloff
- OED_SitRepScan_SetLineWidth
- OED_SitRepScan_SetOutline
- OED_SitRepScan_SetRadius
- OED_SitRepScan_SetSolid
- OffhandSpecialButtonPressed
- OffhandWeaponsEnabled
- OpenLUIMenu
- OpenLUIPopup
- OpenMenu
- OpenMenuNoMouse
- OrientMode
- OverrideLightingOrigin
- OverrideSpawnflags
P
- PackRgba
- PathDistance
- PathFixedOffset
- PathFixedOffsetClear
- PathMode
- PathMove
- PathMoveClear
- PathVariableOffset
- PathVariableOffsetClear
- perplayer::unhandleplayer
- persistence::set_after_action_report_stat
- PhysicsExplosionCylinder
- PhysicsExplosionSphere
- PhysicsJetThrust
- PhysicsJolt
- PhysicsLaunch
- PhysicsTrace
- PhysicsTraceEx
- PickupAmmoEvent
- PickUpGrenade
- PickupWeaponEvent
- PingPlayer
- PlaceSpawnPoint
- PlayBattleChatterToTeam
- PlayBombDefuse
- PlayBombPlant
- PlayClientAirstrike
- PlayClientNapalm
- PlayerADS
- PlayerBeingSpectated
- PlayerBulletTrace
- PlayerCamLinkTo
- PlayerCamUnlink
- PlayerGrappleTrace
- PlayerKnockback
- PlayerLinkedOffsetDisable
- PlayerLinkedOffsetEnable
- PlayerLinkedSetUseBaseAngleForViewClamp
- PlayerLinkTo
- PlayerLinkToAbsolute
- PlayerLinkToBlend
- PlayerLinkToDelta
- PlayerLinkWeaponViewToDelta
- PlayerPhysicsTrace
- PlayerPhysicsTraceIgnoreEnt
- PlayerPositionValid
- PlayerPositionValidIgnoreEnt
- PlayerSetGroundReferenceEnt
- PlayerSightTrace
- PlayExtraCamXCam
- PlayFX
- PlayFXOnCamera
- PlayFXOnDynEnt
- PlayFXOnTag
- PlayHitMarker
- PlayLocalSound
- PlayLoopedFX
- PlayLoopSound
- PlayMainCamXCam
- PlayRadiantExploder
- PlayRenderOverrideBundle
- PlayRumbleLoopOnEntity
- PlayRumbleLoopOnPosition
- PlayRumbleOnEntity
- PlayRumbleOnPosition
- PlaySound
- PlaySoundAtPosition
- PlaySoundOnTag
- PlaySoundToAllButPlayer
- PlaySoundToPlayer
- PlaySoundToTeam
- PlaySoundWithNotify
- PlayTagFXSet
- PlayViewmodelFX
- PointOnSegmentNearestToPoint
- PopulateScriptDebugMenu
- popups::displayteammessagetoall
- popups::displayteammessagetoteam
- PositionQuery_Filter_Directness
- PositionQuery_Filter_DistanceToGoal
- PositionQuery_Filter_InClaimedLocation
- PositionQuery_Filter_Sight
- PositionQuery_Source_Navigation
- PositionWouldTelefrag
- postfx::exitpostfxbundle
- postfx::playpostfxbundle
- postfx::stoppostfxbundle
- Pow
- PrecacheLeaderboards
- PredictArrival
- PredictExit
- PredictGrenade
- PredictPath
- PredictPosition
- PredictSpawnPoint
- PrimaryButtonPressedLocal
- PrimeMovie
- PrintLn
- ProcessClientFieldsAsIfNew
- Project2Dto3D
- Project3Dto2D
- PropagateCurrentEvent
- PushPlayer
Q
R
- RadioActive_FX
- RadiusDamage
- RandomFade
- RandomFloat
- RandomFloatRange
- RandomInt
- RandomIntRange
- rank::getscoreinfovalue
- raps::detonate
- ReacquireMove
- ReacquireStep
- ReCacheLeaderboards
- RecalcSplinePaths
- ReconnectVehicleNodes
- RecordBreadcrumbDataForPlayer
- RefreshShieldAttachment
- RegisterClientField
- RegisterRewindFX
- RegisterSkipto
- ReleaseClaimedTrigger
- ReloadButtonPressed
- ReloadWeaponAmmo
- RemoteControlTurret
- RemoteControlTurretOff
- RemoveAllFriendlyScramblers
- RemoveAllSensorGrenadeAreas
- RemoveForceNoCull
- RemoveFriendlyScrambler
- RemoveFXExclusionVolume
- RemoveInfluencer
- RemoveNoSunShadow
- RemoveSensorGrenadeArea
- RemoveSentientEventListener
- RemoveZombieBoxWeapon
- RenderHealthOverlay
- RenderHealthOverlayHealth
- ReportUser
- Reset
- ResetAILimit
- ResetAnimations
- ResetCharacterCustomization
- ResetDestructible
- ResetDoubleJumpRechargeTime
- ResetFlashBack
- ResetFOV
- ResetGlass
- ResetMissileDetonationTime
- ResetSpreadOverride
- ResetVehicleFromDropDeploy
- ResetVisibilityCacheWithinRadius
- ResetWeaponCosts
- ResetZombieBoxWeapons
- ResumeSpeed
- ReturnPlayerControl
- Revive
- ReviveObituary
- RevivePlayer
- RopeGetPosition
- RopePulse
- Rotate
- RotatePitch
- RotatePoint
- RotatePointAroundAxis
- RotateRoll
- RotateTo
- RotateVelocity
- RotateYaw
S
- SayAll
- SayTeam
- ScaleOverTime
- scene::add_scene_func
- scene::get_existing_ent
- scene::get_scenedef
- scene::init
- scene::is_igc
- scene::is_playing
- scene::is_skipping_in_progress
- scene::play
- scene::remove_scene_func
- scene::skipto_end
- scene::stop
- scoreevents::processscoreevent
- ScreenShake
- SeatGetWeapon
- SecondaryButtonPressedLocal
- SecondaryOffhandButtonPressed
- SeeRecently
- SendFaceEvent
- SendKillstreakDamageEvent
- ServerFieldGetValue
- ServerFieldIncrement
- serverfieldregister
- serverfieldsetval
- ServerObjective_GetObjective
- ServerObjective_GetObjectiveEntity
- ServerObjective_GetObjectiveGameModeFlags
- ServerObjective_GetObjectiveOrigin
- ServerObjective_GetObjectiveProgress
- ServerObjective_GetObjectiveTeam
- ServiceEvent
- ServiceEventsInRadius
- SessionModeAbbreviation
- SessionModeIsCampaignDeadOpsGame
- SessionModeIsCampaignGame
- SessionModeIsCampaignZombiesGame
- SessionModeIsMultiplayerGame
- SessionModeIsOnlineGame
- SessionModeIsPrivate
- SessionModeIsPrivateOnlineGame
- SessionModeIsSystemlink
- SessionModeIsZombiesGame
- SetAcceleration
- SetActionSlot
- SetActorWeapon
- SetAILimit
- SetAirResistance
- SetAISpread
- SetAllowXCamRightStickRotation
- SetAmbientSnapshot
- SetAngularVelocity
- SetAnim
- SetAnimForceNew
- SetAnimKnob
- SetAnimKnobAll
- SetAnimKnobAllLimited
- SetAnimKnobAllLimitedRestart
- SetAnimKnobAllRestart
- SetAnimKnobLimited
- SetAnimKnobLimitedRestart
- SetAnimKnobRestart
- SetAnimLimited
- SetAnimLimitedRestart
- SetAnimRestart
- SetAnimTime
- SetAnimTimeByName
- SetArchive
- SetArenaPoints
- SetArmPulse
- SetArmPulsePosition
- SetAssassinationEnabled
- SetAttachmentCosmeticVariantIndex
- SetAttachmentCosmeticVariantIndexes
- SetAttachmentCosmeticVariants
- SetAvoidanceMask
- SetAvoidanceProperty
- SetBallPassAllowed
- SetBeastModeIconMaterial
- SetBGBCost
- SetBlockWeaponPickup
- SetBlur
- SetBlurByLocalClientNum
- SetBodyRenderOptions
- SetBodyRenderOptionsPacked
- SetBombTimer
- SetBrake
- SetBuoyancyOffset
- SetBurn
- SetCameraSpikeActive
- SetCameraSpikeCamActive
- SetCameraSpikeCamAngles
- SetCameraSpikeCamEntity
- SetCameraSpikeCamOrigin
- SetCameraSpikeCamStatic
- SetCanDamage
- SetCarryingObject
- SetCharacterBodyStyle
- SetCharacterBodyType
- SetCharacterHelmetStyle
- SetClearanceCeiling
- SetClientCGObjectiveText
- SetClientCompass
- SetClientDrawTalk
- SetClientFocalLength
- SetClientHUDHardcore
- SetClientMiniScoreboardHide
- SetClientNameMode
- SetClientNumLives
- SetClientPlayerPushAmount
- SetClientPlayerSprintTime
- SetClientScriptMainMenu
- SetClientThirdPerson
- SetClientThirdPersonAngle
- SetClientUIVisibilityFlag
- SetClientVolumetricFog
- SetClock
- SetClockUp
- SetClone
- SetCOD7DecodeFX
- SetCompassIcon
- SetContents
- SetControllerUIModelValue
- SetCorpseGibState
- SetCullDist
- SetCurrentSpectatorClient
- SetCurrentWeaponSpinLerp
- SetCursorHint
- SetDamageDirectionIndicator
- SetDamageStage
- SetDangerous
- SetDeceleration
- SetDedicatedShadow
- SetDefaultDropPitch
- SetDefaultPitch
- SetDemoIntermissionPoint
- SetDepthOfField
- SetDisabledTargetHint
- SetDoubleJumpEnergy
- SetDrawInfrared
- SetDrawName
- SetDrawOwnerName
- SetDrivePathPhysicsScale
- SetDvar
- SetDynEntBodyRenderOptionsPacked
- SetDynEntEnabled
- SetElectrified
- SetElectrifiedState
- SetEMPJammed
- SetEnableNode
- SetEnemyGlobalScrambler
- SetEnemyModel
- SetEnemyScramblerAmount
- SetEntBeastModeIconType
- SetEnterTime
- SetEntGravityTrajectory
- SetEntityAnimRate
- SetEntityOwner
- SetEntityPaused
- SetEntityTarget
- SetEntityWeapon
- SetEverHadWeaponAll
- SetExcludeTeamForTrigger
- SetExpFog
- SetExposureActiveBank
- SetExposureIgnoreTeleport
- SetExposureInstantSnap
- SetExtraCam
- SetExtraCamFocalLength
- SetExtraCamRenderReady
- SetFakeFire
- SetFilterBitFlag
- SetFilterPassCodeTexture
- SetFilterPassConstant
- SetFilterPassEnabled
- SetFilterPassMaterial
- SetFilterPassQuads
- SetFixedNodeSafeVolume
- SetFlagAsAway
- SetFlashBanged
- SetFlashbangImmunity
- SetForceNoCull
- SetForceNotSimple
- SetFOVForKillcam
- SetFreeCameraLockOnAllowed
- SetFriendlyNameDraw
- SetFriendlyScramblerAmount
- SetFXIgnorePause
- SetFXOutdoor
- SetFXTeam
- SetGameEndTime
- SetGametypeSetting
- SetGameTypeString
- SetGenericSceneValue
- SetGlobalFutz
- SetGoal
- setgoalentity
- setgoalnode
- setgoalpos
- setgoalvolume
- setgoalvolumeauto
- SetGoalYaw
- SetGrapplableType
- SetGravity
- SetGroupSnapshot
- SetGunnerTargetEnt
- SetGunnerTargetVec
- SetGunnerTurretOnTargetRange
- SetHealthSnapshot
- SetHeliDogfighting
- SetHeliHeightCap
- SetHeliHeightLock
- SetHeliHeightPatchEnabled
- SetHideonClientWhenScriptedAnimCompleted
- SetHideWhenScriptedAnimationCompleted
- SetHighDetail
- SetHighlighted
- SetHintLowPriority
- SetHintString
- SetHintStringForPerk
- SetHintStringForPlayer
- SetHotZone
- SetHoverParams
- SetIgnoreEnt
- SetIgnoreEntForTrigger
- SetIgnoreMeGroup
- SetIgnorePauseWorld
- SetIncludeMeshes
- SetInfluenceAt
- SetInfluencerTeamMask
- SetInfluencerTimeout
- SetInfraredVision
- SetInfraredVisionSet
- SetInitialPlayersConnected
- setInTacticalHud
- SetInventoryHeldWeapon
- SetInventoryWeapon
- SetInvisibleToAll
- SetInvisibleToPlayer
- SetJitterParams
- SetJumpHeight
- SetLevelFadeSnapshot
- SetLightColor
- SetLightExponent
- SetLightFovRange
- SetLightingOnly
- SetLightingState
- SetLightIntensity
- SetLightRadius
- SetLitFogBank
- SetLocalRadarEnabled
- SetLocalRadarPosition
- SetLookAtEnt
- SetLookAtOrigin
- SetLoopState
- SetLowReady
- SetLUIMenuData
- SetLutScriptIndex
- SetLutVolumeActiveBank
- SetMantleEnabled
- SetMapCenter
- SetMapLatLong
- SetMapNameString
- SetMatchFlag
- SetMatchTalkFlag
- SetMaterialOverride
- SetMaxAccelerationScale
- SetmaxHealth
- SetMaxPitchRoll
- SetMaxSpeedScale
- SetMinDesiredTurnYaw
- SetMiniMap
- SetMissileBrake
- SetMissileCoasting
- SetMissileOwner
- SetMode
- SetModel
- SetModelLodBias
- SetMoveSpeedScale
- SetMovingPlatformEnabled
- SetNearestEnemyScrambler
- SetNearGoalNotifyDist
- SetNemesisXUID
- SetNodePriority
- SetNoLOSOnTargetsHint
- SetNormalHealth
- SetNoSunShadow
- SetNoTargetsHint
- SetObjectivePointStatus
- setOffhandPrimaryClass
- SetOffhandSecondaryClass
- SetOffhandVisible
- SetOnTargetAngle
- SetOrigin
- SetOverlayConstant
- SetOverlayEnabled
- SetOverlayMaterial
- SetOwner
- SetParagonIconId
- SetParagonRank
- SetPathTransitionTime
- SetPauseWorld
- SetPBGActiveBank
- SetPerk
- SetPerkForTrigger
- SetPerks
- SetPersonalIgnore
- SetPersonalThreatBias
- SetPhysAcceleration
- SetPhysAngles
- SetPhysParams
- SetPitchOrient
- SetPlacementHint
- SetPlaneBarrelRoll
- SetPlaneGoalPos
- SetPlayerAngles
- SetPlayerCollision
- SetPlayerCurrentObjective
- SetPlayerCurrentStreak
- SetPlayerGravity
- SetPlayerIgnoreRadiusDamage
- SetPlayerNameString
- SetPlayerRenderOptions
- SetPlayerSpread
- SetPlayerStateLoadoutBonusCards
- SetPlayerStateLoadoutWeapons
- SetPotentialThreat
- SetPulseFX
- SetRank
- SetRedactFX
- SetRenderInThirdPersonSpectate
- SetRepairPaths
- SetReviveHintString
- SetRimIntensity
- SetRiotshieldFailHint
- SetRippleWave
- SetRotorSpeed
- SetRoundsPlayed
- SetSAnim
- SetScale
- SetScanningPitch
- SetScoreboardColumns
- SetScriptMoverFlag
- SetScriptStreamBias
- SetSeatOccupied
- SetServerVolumetricFogDensity
- SetSessStat
- SetShader
- setshaderconstant
- SetSharedViewPort
- SetShowcaseWeaponPaintshopXUID
- SetSkipTos
- SetSlowMotion
- SetSModelSAnimShot
- SetSonarAttachmentEnabled
- SetSoundContext
- SetSoundEntContext
- SetSoundPitch
- SetSoundPitchRate
- SetSoundVolume
- SetSoundVolumeRate
- SetSpawnClientFlag
- SetSpawnPointRandomVariation
- SetSpawnPointsBaseWeight
- SetSpawnWeapon
- SetSpeed
- SetSpeedImmediate
- SetSpreadOverride
- SetSprintCooldown
- SetSprintDuration
- SetStableMissile
- SetStairsExitTransform
- SetStance
- SetStealthSight
- SetStealthSightAwareness
- SetStealthSightValue
- SetSteeringMode
- SetStepTriggerSound
- SetStowedWeapon
- SetStreamerRequest
- SetStunned
- SetSunShadowSplitDistance
- SetSwitchNode
- SetTacticalWheel
- SetTargetAlreadyInUseHint
- SetTargetAlreadyTargetedHint
- SetTargetedEntityEndTime
- SetTargetedMissilesRemaining
- SetTargetEnt
- SetTargetEntity
- SetTargetingAbortedHint
- SetTargetOORHint
- SetTargetOrigin
- SetTargetWrongTypeHint
- SetTargetYaw
- SetTeam
- SetTeamForTrigger
- SetTeamReviveIcon
- SetTeamSatellite
- SetTeamScore
- SetTeamSpyplane
- SetTenthsTimer
- SetTenthsTimerUp
- SetText
- SetThirdPerson
- SetThreatBias
- SetThreatBiasAgainstAll
- SetThreatBiasGroup
- SetTimer
- SetTimerUp
- SetTmodeProvider
- SetTopDownCameraYaw
- SetTopScorer
- SetTurningAbility
- SetTurretAccuracy
- SetTurretCarried
- SetTurretMinimapVisible
- SetTurretNode
- SetTurretOwner
- SetTurretSpinning
- SetTurretTargetEnt
- SetTurretTargetRelativeAngles
- SetTurretTargetVec
- SetTurretType
- SetTypewriterFX
- SetUIModelValue
- SetUkkoScriptIndex
- SetUnderwaterVisionSet
- SetupClientFieldAnimSpeedCallbacks
- setupclientfieldcodecallbacks
- SetupClientFieldLuiCodeCallbacks
- SetupFieldOpsKitLoadouts
- SetValue
- SetVehGoalPos
- SetVehicleAvoidance
- SetVehicleDamageMeter
- SetVehicleDrivableDuration
- SetVehicleDrivableEndTime
- SetVehicleFocusEntity
- SetVehicleForDropDeploy
- SetVehicleLockedOnByEnt
- SetVehicleManualControl
- SetVehicleType
- SetVehicleWeaponWaitDuration
- SetVehicleWeaponWaitEndTime
- SetVehMaxSpeed
- SetVehVelocity
- SetVehWeapon
- SetVelocity
- SetViewAngleResistance
- SetViewClamp
- SetViewModelDepthOfField
- SetVisibleToAll
- SetVisibleToAllExceptTeam
- SetVisibleToPlayer
- SetVisibleToTeam
- SetVisionSetForPlayer
- SetVolFog
- SetVoteNoCount
- SetVoteString
- SetVoteTime
- SetVoteYesCount
- SetWarGameData
- SetWaterDisturbanceParams
- SetWaterDrops
- SetWaveWaterEnabled
- SetWaveWaterGeneratorAmplitude
- SetWaveWaterHeight
- SetWayPoint
- SetWeapon
- SetWeaponAmmoClip
- SetWeaponAmmoFuel
- SetWeaponAmmoStock
- SetWeaponCosts
- SetWeaponFriendlyHacking
- SetWeaponFriendlyTargeting
- SetWeaponFriendlyTargetLocked
- SetWeaponHackPercent
- SetWeaponHeatPercent
- SetWeaponLockOnPercent
- SetWeaponOptions
- SetWeaponOverheating
- SetWeaponRenderOptions
- SetWinningPlayer
- SetWinningTeam
- SetWorldFogActiveBank
- SetYawSpeed
- SetZBarrierColModel
- SetZBarrierPieceState
- SetZombieName
- shaderanim::animate_crack
- ShellShock
- Shoot
- ShootTurret
- ShootUp
- ShouldDoInitialWeaponRaise
- ShouldFaceMotion
- ShouldHoldGroundAgainstEnemy
- ShouldStartArrival
- ShouldStartTraversal
- ShouldUseCoverNode
- Show
- ShowAllParts
- ShowInfoVolume
- ShowMiscModels
- ShowPart
- ShowToPlayer
- ShowToTeam
- ShowViewModel
- ShowZBarrierPiece
- SiegeCmd
- SightConeTrace
- SightTracePassed
- Sin
- SModelAnimCmd
- SnapshotAcknowledged
- Solid
- SortHeldWeapons
- sound::play_in_space
- sound::play_on_players
- SoundExists
- SoundGetAlias
- SoundGetPlaybackTime
- SoundLineEmitter
- SoundLoopEmitter
- SoundPlayAutoFX
- SoundPlaying
- SoundRattle
- SoundRattleSetup
- SoundSetMusicState
- SoundStopLineEmitter
- SoundStopLoopEmitter
- SoundTimeScale
- SoundUpdateLineEmitter
- Spawn
- SpawnActor
- SpawnCollision
- spawndynent
- spawner::add_archetype_spawn_function
- spawner::add_global_spawn_function
- spawner::add_spawn_function
- spawner::add_spawn_function_group
- spawner::get_ai_group_ai
- spawner::simple_spawn
- spawner::simple_spawn_single
- spawner::spawn
- spawner::waittill_ai_group_ai_count
- spawner::waittill_ai_group_cleared
- SpawnFromSpawner
- SpawnFX
- SpawnHelicopter
- spawning::create_influencer
- spawning::create_map_placed_influencers
- spawning::enable_influencers
- spawning::updateallspawnpoints
- SpawnNapalmGroundFlame
- SpawnPathNode
- SpawnPlane
- SpawnSpectator
- SpawnStruct
- SpawnTimedFX
- SpawnTurret
- SpawnVehicle
- SplitArgs
- SprintButtonPressed
- sprintf
- SprintUpRequired
- Sqrt
- StanceButtonPressed
- StartBinocs
- StartCameraTween
- StartCoverArrival
- StartFadingBlur
- StartFiring
- StartMission
- StartPath
- StartPoisoning
- StartRagdoll
- StartResurrectViewAngleTransition
- StartRevive
- StartWaterSheetingFX
- statemachine::add_interrupt_connection
- statemachine::add_state
- statemachine::set_state
- stealth_aware::enabled
- stealth_aware::get_awareness
- StopAllLoopSounds
- StopAllRumbles
- StopAnimScripted
- StopBinocs
- StopCarryTurret
- StopDemoRecording
- StopExtraCamXCam
- StopFireWeapon
- StopFiring
- StopForceStreamingMaterial
- StopForceStreamingXModel
- StopForcingStreamer
- StopFX
- StopJukeMove
- StopLocalSound
- StopLoopSound
- StopMainCamXCam
- StopMission
- StopMoveSlide
- StopPoisoning
- StopRadiantExploder
- StopRenderOverrideBundle
- StopRevive
- StopRumble
- StopShellShock
- StopShootTurret
- StopSound
- StopSounds
- StopWaterSheetingFX
- StreamerModelHint
- StreamerNotify
- StreamerRequest
- StreamerSkiptoDebug
- StreamTextureList
- StrEndsWith
- StrIsFloat
- StrIsInt
- StrIsNumber
- StrStartsWith
- StrStrip
- StrTok
- StrTok2
- SubtitlePrint
- Suicide
- SwitchMap_Load
- SwitchMap_Preload
- SwitchMap_SetLoadingMovie
- SwitchMap_Switch
- SwitchStartNode
- SwitchToClientVolumetricFog
- SwitchToOffHand
- SwitchToServerVolumetricFog
- SwitchToWeapon
- SwitchToWeaponImmediate
- system::ignore
- system::register
T
- TableLookup
- TableLookupColumnCount
- TableLookupColumnForRow
- TableLookupFindCoreAsset
- TableLookupIString
- TableLookupRow
- TableLookupRowCount
- TableLookupRowNum
- TakeAllWeapons
- TakePlayerControl
- TakeWeapon
- Tan
- Target_BoundingIsUnderReticle
- Target_ClearReticleLockOn
- Target_GetArray
- Target_GetOffset
- Target_IsInCircle
- Target_IsInRect
- Target_IsTarget
- Target_OriginIsInCircle
- Target_Remove
- Target_ScaleMinMaxRadius
- Target_Set
- Target_SetAllowHighSteering
- Target_SetAttackMode
- Target_SetJavelinOnly
- Target_SetOffscreenShader
- Target_SetOffset
- Target_SetShader
- Target_SetTurretAquire
- Target_StartReticleLockOn
- Teleport
- TestSpawnPoint
- ThreatBiasGroupExists
- Throw
- ThrowButtonPressed
- TmodeClearFlag
- TmodeEnable
- TmodeSetFlag
- TmodeSetServerUser
- TmodeStatus
- ToggleNoVehicleFaceTraversability
- ToLower
- ToUpper
- TracePassedOnNavMesh
- TracePoint
- TraverseMode
- trigger::use
- trigger::wait_till
- TriggerEnable
- TriggerFX
- TriggerIgnoreTeam
- TrimPathtoAttack
- TurnedHuman
- turret::disable
- turret::enable
- tweakables::gettweakablevalue
- tweakables::registertweakable
U
- umbra_clearpersistenttometrigger
- Umbra_SetAccurateOcclusionThreshold
- Umbra_SetDistanceScale
- Umbra_SetMinimumContributionThreshold
- umbra_settometrigger
- umbra_settometriggeronce
- Underwater
- UndoLastStand
- UnhideStaticModel
- UnhideVolumeDecal
- Unlink
- UnlinkFromMissile
- UnlinkGuidedMissileCamera
- UnlinkNodes
- UnlinkTraversal
- UnloadSiegeAnim
- UnlockSongByAlias
- UnSetPerk
- UnSetTurretNode
- UpdateClientNames
- UpdateNavTriggers
- UpdateUnlockedAttachmentBits
- UpdateWeaponOptions
- UseAlternateAimParams
- UseAlternateHud
- UseAnimTree
- UseBuildKitWeaponModel
- UseButtonPressed
- UseBy
- UseCoverNode
- UsePosition
- UseReacquireNode
- UseServerVisionset
- UseTriggerIgnoreUseHoldTime
- UseTriggerRequireLookAt
- UseTriggerRequireLookToward
- UseVehicle
- UseWeaponHideTags
- UseWeaponModel
- util::clearlowermessage
- util::clientnotify
- util::debug_sphere
- util::delay
- util::delay_notify
- util::deleteaftertime
- util::error
- util::freeze_player_controls
- util::friend_not_foe
- util::get_array_of_closest
- util::getcurrentgamemode
- util::gethostplayer
- util::getotherteam
- util::getotherteamsmask
- util::getteammask
- util::getweaponclass
- util::has_purchased_perk_equipped
- util::is_bot
- util::is_gib_restricted_build
- util::is_item_purchased
- util::is_mature
- util::is_player_looking_at
- util::isenemyplayer
- util::isfirstround
- util::ishacked
- util::isoneround
- util::isusingremote
- util::magic_bullet_shield
- util::mayapplyscreeneffect
- util::registernumlives
- util::registerroundlimit
- util::registerroundswitch
- util::registerroundwinlimit
- util::registerscorelimit
- util::registertimelimit
- util::script_delay
- util::server_wait
- util::set_dvar_int_if_unset
- util::set_lighting_state
- util::setclientsysstate
- util::setlowermessage
- util::setobjectivehinttext
- util::setobjectivescoretext
- util::setobjectivetext
- util::show_hud
- util::single_func
- util::single_thread
- util::spawn_anim_model
- util::spawn_model
- util::stop_magic_bullet_shield
- util::streamer_wait
- util::wait_network_frame
- util::waitforclient
- util::waittill_any
- util::waittill_any_array
- util::waittill_any_ex
- util::waittill_any_return
- util::waittill_any_timeout
- util::waittill_dobj
- util::waittill_either
- util::waittill_notify_or_timeout
- util::waittill_string
- util::waittillnotmoving
- util::waittillslowprocessallowed
- util::waslastround
- util::within_fov
V
- VectorCross
- VectorDot
- VectorFromLineToPoint
- VectorLerp
- VectorNormalize
- VectorProjection
- VectortoAngles
- VehDriverAimAtCrosshairs
- vehicle::add_main_callback
- vehicle::add_spawn_function
- vehicle::add_vehicletype_callback
- vehicle::addanimtolist
- vehicle::addfxandtagtolists
- vehicle::friendly_fire_shield
- vehicle::get_on_and_go_path
- vehicle::go_path
- vehicle::god_on
- vehicle::lights_off
- vehicle::lights_on
- vehicle::simple_spawn_single
- vehicle::toggle_ambient_anim_group
- vehicle::toggle_exhaust_fx
- vehicle::toggle_lights_group
- vehicle::toggle_sounds
- vehicle_ai::add_interrupt_connection
- vehicle_ai::add_state
- vehicle_ai::add_utility_connection
- vehicle_ai::clearalllookingandtargeting
- vehicle_ai::clearallmovement
- vehicle_ai::cooldown
- vehicle_ai::evaluate_connections
- vehicle_ai::get_state_callbacks
- vehicle_ai::init_state_machine_for_role
- vehicle_ai::iscooldownready
- vehicle_ai::nudge_collision
- vehicle_ai::positionquery_debugscores
- vehicle_ai::positionquery_filter_outofgoalanchor
- vehicle_ai::set_state
- vehicle_ai::setturrettarget
- vehicle_ai::start_scripted
- vehicle_ai::startinitialstate
- vehicle_ai::timesince
- vehicle_ai::waittill_asm_complete
- vehicle_ai::waittill_pathing_done
- vehicle_death::death_fx
- vehicle_death::set_death_model
- VehicleMoveUpButtonPressed
- Vibrate
- VideoPause
- VideoPrime
- VideoStart
- VideoStop
- VideoUnpause
- ViewAspect
- ViewKick
- ViewmodelHasTag
- visionset_mgr::activate
- visionset_mgr::deactivate
- visionset_mgr::fog_vol_to_visionset_set_info
- visionset_mgr::fog_vol_to_visionset_set_suffix
- visionset_mgr::ramp_in_out_thread_per_player
- visionset_mgr::register_info
- visionset_mgr::register_overlay_info_style_postfx_bundle
- visionset_mgr::register_visionset_info
- visionset_mgr::set_state_active
- VisionSetLastStand
- VisionSetLastStandLerp
- VisionSetLerpRatio
- VisionSetNaked
- VisionSetNakedLerp
- VrIsActive
W
- WalkUnderwater
- WeakPoint_Enable
- weapon_utils::ismeleemod
- WeaponCyclingEnabled
- WeaponFriendlyHacking
- WeaponHasAttachment
- WeaponHasAttachmentAndUnlocked
- WeaponLockCount
- WeaponLockDetect
- WeaponLockFinalize
- WeaponLockFree
- WeaponLockNoClearance
- WeaponLockRemoveSlot
- WeaponLockStart
- WeaponLockTargetTooClose
- weaponobjects::createuseweaponobjectwatcher
- weaponobjects::getweaponobjectwatcher
- weaponobjects::waitanddetonate
- weaponobjects::weaponstun
- WeaponPlayEjectBrass
- WeaponSwitchButtonPressed
- WorldEntNumber
- WorldToLocalCoords
- WorldTrace
Z
- ZBarrierGetPiece
- ZBarrierPieceUseAlternateModel
- ZBarrierPieceUseAttachWeapon
- ZBarrierPieceUseBoxRiseLogic
- ZBarrierPieceUseDefaultModel
- ZBarrierPieceUseUpgradedModel
- ZBarrierSupportsZombieReachThroughAttacks
- ZBarrierSupportsZombieTaunts
- ZeroGravityVolumeOff
- ZeroGravityVolumeOn
- zm::get_round_number
- zm::init_fx
- zm::mark_piece_gibbed
- zm::register_player_damage_callback
- zm::round_start
- zm::spawn_kill_brush
- zm::spawn_life_brush
- zm_ai_monkey::monkey_print
- zm_ai_monkey::monkey_zombie_set_state
- zm_ai_spiders::get_favorite_enemy
- zm_audio::create_and_play_dialog
- zm_audio::loadplayervoicecategories
- zm_audio::musicstate_create
- zm_audio::sndconversation_addline
- zm_audio::sndmusicsystem_playstate
- zm_audio::zmbaivox_notifyconvert
- zm_audio::zmbaivox_playvox
- zm_audio::zmbvoxadd
- zm_bgb_anywhere_but_here::function_728dfe3
- zm_craftables::add_craftable_piece
- zm_craftables::add_zombie_craftable
- zm_craftables::craftable_trigger_think
- zm_craftables::generate_zombie_craftable_piece
- zm_craftables::include_zombie_craftable
- zm_craftables::player_show_craftable_parts_ui
- zm_daily_challenges::debug_print
- zm_devgui::add_custom_devgui_callback
- zm_devgui::lineuntilnotified
- zm_devgui::zombie_devgui_give_powerup
- zm_devgui::zombie_devgui_goto_round
- zm_elemental_zombie::function_1b1bb1b
- zm_equip_hacker::deregister_hackable_struct
- zm_equip_hacker::register_pooled_hackable_struct
- zm_equipment::hacker_active
- zm_equipment::include
- zm_equipment::is_equipment
- zm_equipment::show_hint_text
- zm_hero_weapon::set_hero_weapon_state
- zm_magicbox::can_buy_weapon
- zm_perk_random::include_perk_in_random_rotation
- zm_perk_random::set_perk_random_machine_state
- zm_perks::give_perk
- zm_perks::perk_set_max_health_if_jugg
- zm_perks::register_perk_clientfields
- zm_pers_upgrades::is_pers_system_active
- zm_pers_upgrades_system::pers_register_upgrade
- zm_powerups::add_zombie_powerup
- zm_powerups::func_should_never_drop
- zm_powerups::include_zombie_powerup
- zm_powerups::powerup_set_statless_powerup
- zm_powerups::powerup_show
- zm_powerups::powerup_vo
- zm_powerups::register_powerup
- zm_powerups::specific_powerup_drop
- zm_score::add_to_player_score
- zm_score::can_player_purchase
- zm_score::minus_to_player_score
- zm_score::player_add_points
- zm_sidequests::add_sidequest_icon
- zm_sidequests::declare_sidequest_stage
- zm_sidequests::fake_use
- zm_sidequests::register_sidequest_icon
- zm_sidequests::stage_completed
- zm_sidequests::stage_start
- zm_spawner::deregister_zombie_death_event_callback
- zm_spawner::enemy_death_detection
- zm_spawner::play_ambient_zombie_vocals
- zm_spawner::register_zombie_damage_callback
- zm_spawner::register_zombie_death_event_callback
- zm_spawner::zombie_death_animscript
- zm_spawner::zombie_death_event
- zm_spawner::zombie_history
- zm_stats::get_global_stat
- zm_stats::increment_challenge_stat
- zm_stats::increment_client_stat
- zm_stats::increment_player_stat
- zm_stats::set_global_stat
- zm_stats::zero_client_stat
- zm_unitrigger::create_unitrigger
- zm_unitrigger::register_static_unitrigger
- zm_unitrigger::register_unitrigger
- zm_unitrigger::run_visibility_function_for_all_triggers
- zm_unitrigger::unitrigger_force_per_player_triggers
- zm_unitrigger::unregister_unitrigger
- zm_utility::add_sound
- zm_utility::add_zombie_hint
- zm_utility::approximate_path_dist
- zm_utility::check_point_in_enabled_zone
- zm_utility::check_point_in_playable_area
- zm_utility::clear_streamer_hint
- zm_utility::create_streamer_hint
- zm_utility::create_zombie_point_of_interest
- zm_utility::debug_print
- zm_utility::decrement_ignoreme
- zm_utility::decrement_is_drinking
- zm_utility::disable_player_move_states
- zm_utility::do_player_general_vox
- zm_utility::enable_player_move_states
- zm_utility::get_closest_player
- zm_utility::get_current_zone
- zm_utility::get_gamemode_var
- zm_utility::get_number_of_valid_players
- zm_utility::get_player_index
- zm_utility::get_player_lethal_grenade
- zm_utility::get_player_placeable_mine
- zm_utility::get_player_tactical_grenade
- zm_utility::get_player_weapon_limit
- zm_utility::get_specific_character
- zm_utility::giveachievement_wrapper
- zm_utility::in_revive_trigger
- zm_utility::increment_ignoreme
- zm_utility::increment_is_drinking
- zm_utility::increment_zm_dash_counter
- zm_utility::is_classic
- zm_utility::is_headshot
- zm_utility::is_hero_weapon
- zm_utility::is_magic_bullet_shield_enabled
- zm_utility::is_melee_weapon
- zm_utility::is_offhand_weapon
- zm_utility::is_placeable_mine
- zm_utility::is_player_looking_at
- zm_utility::is_player_valid
- zm_utility::is_tactical_grenade
- zm_utility::play_sound_2d
- zm_utility::play_sound_at_pos
- zm_utility::play_sound_on_ent
- zm_utility::register_lethal_grenade_for_level
- zm_utility::register_melee_weapon_for_level
- zm_utility::register_tactical_grenade_for_level
- zm_utility::self_delete
- zm_utility::set_hint_string
- zm_utility::set_player_melee_weapon
- zm_utility::set_player_tactical_grenade
- zm_utility::setinventoryuimodels
- zm_utility::setsharedinventoryuimodels
- zm_utility::spawn_buildkit_weapon_model
- zm_utility::zm_ui_infotext
- zm_weapons::autofill_wallbuys_init
- zm_weapons::checkstringvalid
- zm_weapons::get_base_weapon
- zm_weapons::get_nonalternate_weapon
- zm_weapons::get_upgrade_weapon
- zm_weapons::give_build_kit_weapon
- zm_weapons::has_weapon_or_upgrade
- zm_weapons::is_weapon_included
- zm_weapons::is_weapon_upgraded
- zm_weapons::is_wonder_weapon
- zm_weapons::load_weapon_spec_from_table
- zm_weapons::switch_back_primary_weapon
- zm_weapons::weapon_give
- zm_weapons::weapon_take
- zm_zonemgr::add_adjacent_zone
- zm_zonemgr::add_zone_flags
- zm_zonemgr::any_player_in_zone
- zm_zonemgr::enable_zone
- zm_zonemgr::entity_in_zone
- zm_zonemgr::get_player_zone
- zm_zonemgr::get_zone_from_position
- zm_zonemgr::manage_zones
- zm_zonemgr::zone_init
- zm_zonemgr::zone_is_enabled
- zombie_death::flame_death_fx
- zombie_shared::donotetracks
- zombie_utility::ai_calculate_health
- zombie_utility::get_current_zombie_count
- zombie_utility::get_round_enemy_array
- zombie_utility::getyaw
- zombie_utility::gib_random_parts
- zombie_utility::is_player_valid
- zombie_utility::reset_attack_spot
- zombie_utility::round_spawn_failsafe
- zombie_utility::set_zombie_run_cycle
- zombie_utility::set_zombie_var
- zombie_utility::setfootstepeffect
- zombie_utility::spawn_zombie
- zombie_utility::zombie_eye_glow_stop
- zombie_utility::zombie_head_gib
- ZombieShooterSpotted