GSC reference › Built-in

GetActorTeamArray()

Built-in (engine) Server

Returns an array of the human AI

Signature

GetActorTeamArray(<team>, [team])

Parameters

NameRequired?Details
teamRequired a team name, either 'axis', 'allies', or 'neutral'
teamOptional any number of additional team names may be added, either 'axis', 'allies', or 'neutral'

Returns

entity

Example (from Treyarch's docs)

aiarray = GetActorTeamArray( "axis", "neutral" )

Real uses in BO3's scripts

Called 13 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).