GSC reference › Built-in

GetBehaviorTreeStatus()

Built-in (engine) Server AI Called on: actor

Returns current status/BHTN_STATUS of the behavior tree for an actor.

Signature

<actor> GetBehaviorTreeStatus()

Called on an entity: actor GetBehaviorTreeStatus(...)

Returns

Returns current status/BHTN_STATUS of the behavior tree for an actor.

Example (from Treyarch's docs)

isBehaviorTreeInRunningState = behaviorTreeEntity GetBehaviortreeStatus() == BHTN_RUNNING

Real uses in BO3's scripts

Called 3 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).