Signature
GetCharacterCustomizationForXUID(<localClientNum>, <xuid>)
Parameters
| Name | Required? | Details |
|---|---|---|
| localClientNum | Required | The localClientNum of the player in question |
| xuid | Required | The xuid of the player to get customization for |
Example (from Treyarch's docs)
GetCharacterCustomizationForXUID( <xuid>)
Real uses in BO3's scripts
Called 2 times in the decompiled scripts. A few, zombies first:
- scripts/core/gametypes/frontend.csc, line 3089
customization = getcharactercustomizationforxuid(localclientnum, xuid); - scripts/core/gametypes/frontend.csc, line 3092
customization = getcharactercustomizationforxuid(localclientnum, xuid);
Related built-ins
- BotSetRandomCharacterCustomization()Equips this class number with the default class
- GetWeaponForCharacter()Returns the weapon at the given index
- GetEquippedCharacterIndexForLobbyClientHero()Returns the name of the equipped helmet accents colors of a specific hero
- GetAnimForCharacter()Returns the name of the animation to use for the character pose in the frontend
- GetSpawnStructForCharacter()Returns the targetname of the script_struct to use for the character pose in the frontend
- GetWeaponModelForCharacter()Returns the name of the weapon model of at the given index
- GetXCamForCharacter()Returns the name of the xcam to use for the character pose in the frontend
- ResetCharacterCustomization()Resets all of the character customization to what is in the player stats
- AnglesToForward()Returns the forward vector corresponding to a set of angles.
- GetMinBitCountForNum()Returns the minimum number of bits needed to express the provided integer
- ForceTeleport()Force Teleport the actor to a new position with the given origin and angles, regardless of wether it will be visible to the player or not.
- ForceStreamXModel()Forces the streamer to load model and texture LODs for a model even if it isn't yet visible.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).