GSC reference › Built-in
GetFlowGraphDef()
Built-in (engine)
Server + client
Returns a struct representing the flow graph definition asset
Signature
GetFlowGraphDef(<name>)
Parameters
| Name | Required? | Details |
|---|---|---|
| name | Required | The name of the flow graph asset |
Example (from Treyarch's docs)
flowGraphDef = GetFlowGraphDef( "my_flow_graph" )
Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- HideFromTeam()Hides the entity from a particular team
- SetCOD7DecodeFX()Set the hudelem string to display with a decode effect.
- GetDefaultAcceleration()Gets the acceleration value set in GDT.
- GetDefaultClassSlot()Gets the item in a particular default class slot
- GetPlayerGibDef()Returns string of gibdef for current player
- PlayBombDefuse()Play the players bomb defuse animation
- ZBarrierPieceUseDefaultModel()Sets the indexed piece to use the default model.
- Objective_GetGamemodeFlags()Gets the gamemode flags for the objective.
- Objective_SetGamemodeFlags()Sets the gamemode flags for the objective.
- SetDefaultPitch()Set the desired default pitch for a vehicle.
- ClearDefaultPitch()Clears the desired default pitch for a vehicle.
- IsDeflected()Check if the actor has been deflected.
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).