GSC reference › Built-in
GetLightExponent()
Built-in (engine)
Server
Called on: light
Gets the current exponent of the light.
Signature
<light> GetLightExponent()
Called on an entity: light GetLightExponent(...)
Example (from Treyarch's docs)
exponent = self GetLightExponent()
Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- SetLightExponent()Sets the current exponent of the light.
- SetHighlighted()Highlight the player
- SetLightingState()Changes lighting state for the map
- SetLightingOnly()Sets a streamer hint entity to only hint lighting data
- GetLightColor()Gets the current color of the light, as an RGB vector.
- GetLightFovOuter()Gets the current outer fov of a spot light.
- GetLightingState()Gets the current lighting state for the player
- GetLightIntensity()Gets the current intensity of the light.
- GetLightRadius()Gets the current radius of the light.
- MakeLight()Create a light
- OverrideLightingOrigin()Uses the entity origin as the lighting origin instead of the center of the entity's bounding area
- SetLightColor()Sets the current color of the light, as an RGB vector.
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).