GSC reference › Built-in

GetNearestPathPoint()

Built-in (engine) Server

Returns the nearest point on the navmesh for the given origin and radius or undefined if no point can be found.

Signature

GetNearestPathPoint(<origin>, <radius>)

Parameters

NameRequired?Details
originRequired The point from which to search from
radiusRequired The maximum radius in which to search

Returns

Returns the nearest point on the navmesh for the given origin and radius or undefined if no point can be found.

Real uses in BO3's scripts

Called 2 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).