GSC reference › Built-in
GetReacquireNode()
Built-in (engine)
Server
AI Called on: actor
Gets the reacquire node of this actor.
Signature
<actor> GetReacquireNode()
Called on an entity: actor GetReacquireNode(...)
Returns
pathnode
Example (from Treyarch's docs)
guy GetReacquireNode()
Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- FindReacquireNode()Finds a reacquire node when exposed.
- UseReacquireNode()Use the given reacquire node.
- setgoalnode()Set this AI 's goal.
- IsAtCoverNodeStrict()Returns true/false if actor is at cover node.
- GetNodeOffsetPosition()Returns the position the actor thinks the node's origin is at, this can be offset from where the actual node's position in the world is.
- ShouldUseCoverNode()Returns true/false if actor is at is safe at cover node and use it as a cover
- FindBestCoverNodes()Find the best cover nodes for a given NPC given his state.
- GetNodeOffsetAngles()Returns the angles the actor thinks the node is facing, this can contain additional rotation from the node's actual angles.
- IsFlankedAtCoverNode()Returns true/false if actor is at is flanked at cover node
- ReacquireStep()Do side step move to safe place left or right while facing enemy.
- ClearFixedNodeSafeVolume()Clears this actor's fixed node safe volume.
- FindBestCoverNode()Find the best cover node for a given NPC given his state.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).