GSC reference › Built-in
GetStreamingProgress()
Built-in (engine)
Client
Gets a progress value between 0 (no progress) and 1 (complete) for all the models and meshes that the script is currently forcing
Signature
GetStreamingProgress()
Example (from Treyarch's docs)
progress = GetStreamingProgress()
Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- StopForceStreamingXModel()Forces the streamer to load model and texture LODs for a model even if it isn't yet visible.
- Objective_SetProgress()Sets the progress for the objective.
- EnableFrontendStreamingOverlay()Enable or disable the draw of an alternate draw mode for high detail entities marked to use alt draw
- GetStreamerRequestProgress()Get the progress (between 0-100) of the streamer request slot
- ServerObjective_GetObjectiveProgress()Returns the origin of the objective
- StopForceStreamingMaterial()Forces the streamer to load the texture LODs for a material even if it isn't yet visible.
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).