GSC reference › Built-in

IsAssetLoaded()

Built-in (engine) Server

Check whether or not an asset is loaded.

Signature

IsAssetLoaded(<assetType>, <assetName>)

Parameters

NameRequired?Details
assetTypeRequired "weapon" or "material"
assetNameRequired The name of the asset - should match zone_source

Example (from Treyarch's docs)

IsAssetLoaded( "weapon", "rpg" )

Real uses in BO3's scripts

Called 9 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).