GSC reference › Built-in

IsInGoal()

Built-in (engine) Server AI Called on: sentient

Determine whether a given point is in the actor's current goal area

Signature

<sentient> IsInGoal(<point>)

Called on an entity: sentient IsInGoal(...)

Parameters

NameRequired?Details
pointRequired which point to check.

Example (from Treyarch's docs)

if ( ai IsInGoal( point ) )

Real uses in BO3's scripts

Called 4 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).