GSC reference › Built-in
IsLocalPlayerViewLinked()
Built-in (engine)
Client
Called on: player
Returns whether or not this entity is linked to the given local client
Signature
<player> IsLocalPlayerViewLinked(<localClientNum>)
Called on an entity: player IsLocalPlayerViewLinked(...)
Parameters
| Name | Required? | Details |
|---|---|---|
| localClientNum | Required | The localClientNum of the caller |
Example (from Treyarch's docs)
if ( script_mover IsLocalPlayerWeaponViewOnlyLinked( localClientIndex ) ) { ... } Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- IsLocalPlayerWeaponViewOnlyLinked()Returns whether or not this player is linked to an enity with weapon view only linking.
- PlayerLinkedSetUseBaseAngleForViewClamp()Sets the whether the player's view clamp is based on the entity (true) or the tag selected (false).
- GetLocalPlayer()Get the local player predicted centity.
- GetLocalPlayers()Get an array of all the local players
- IsLocalPlayer()Returns true if the ent it's called on is a local player.
- IsWeaponViewOnlyLinked()Returns whether or not this player is linked to an enity with weapon view only linking.
- GetNonPredictedLocalPlayer()Get the local player non predicted centity.
- GetLocalPlayerTeam()Gets the team of the local player
- GetPlayerViewHeight()Get the player's view height
- PlayerLinkedOffsetEnable()If enabled, the linked player's orientation will use their link offset.
- PlayerLinkedOffsetDisable()If disabled, the linked player's orientation will not use their link offset.
- PlayerLinkWeaponViewToDelta()Similar to PlayerLinkToDelta(), but the player's body stays behind.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).