GSC reference › Built-in

IsLocalPlayerViewLinked()

Built-in (engine) Client Called on: player

Returns whether or not this entity is linked to the given local client

Signature

<player> IsLocalPlayerViewLinked(<localClientNum>)

Called on an entity: player IsLocalPlayerViewLinked(...)

Parameters

NameRequired?Details
localClientNumRequired The localClientNum of the caller

Example (from Treyarch's docs)

if ( script_mover IsLocalPlayerWeaponViewOnlyLinked( localClientIndex ) ) { ... }

Real uses in BO3's scripts

Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).