GSC reference › Built-in

IsPathDirect()

Built-in (engine) Server AI Called on: actor

Check whether the actor's current path is direct

Signature

<actor> IsPathDirect()

Called on an entity: actor IsPathDirect(...)

Example (from Treyarch's docs)

self IsPathDirect()

Real uses in BO3's scripts

Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).