GSC reference › Built-in

IsPlayerCorpse()

Built-in (engine) Client Called on: entity

Returns true if the ent it's called on is a player corpse.

Signature

<entity> IsPlayerCorpse()

Called on an entity: entity IsPlayerCorpse(...)

Returns

Returns true if the ent it's called on is a player corpse.

Real uses in BO3's scripts

Called 3 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).