GSC reference › Built-in

KillFX()

Built-in (engine) Client Gfx

Force kills a given fx.

Signature

KillFX(<localClientNum>, <effect id>)

Parameters

NameRequired?Details
localClientNumRequired The local client the effect is playing on.
effect idRequired The effect id returned by playFx

Example (from Treyarch's docs)

KillFX ( fxId )

Real uses in BO3's scripts

Called 25 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).