GSC reference › Built-in
MotionPulse_SetFadeOut()
Built-in (engine)
Client
Gfx Called on: entity
Set the motion pulse fadeout
Signature
<entity> MotionPulse_SetFadeOut(<fadeout>)
Called on an entity: entity MotionPulse_SetFadeOut(...)
Parameters
| Name | Required? | Details |
|---|---|---|
| fadeout | Required | The fadeout (float) |
Example (from Treyarch's docs)
entity MotionPulse_SetFadeOut( fadeout )
Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- MotionPulse_SetOutline()Set the motion pulse outline level
- SetArmPulsePosition()Sets arm pulse override values
- OED_SitRepScan_SetOutline()Set the outline level for the sitrep scan
- SetArmPulse()Sets arm pulse override values
- SetFXOutdoor()Flag the FX as one that only plays outdoors.
- MotionPulse_SetDesat()Set the motion pulse desaturation level
- MotionPulse_SetFalloff()Set the motion pulse falloff
- MotionPulse_SetLineWidth()Set the motion pulse line width
- MotionPulse_SetRadius()Set the motion pulse radius
- MotionPulse_SetSolid()Set the motion pulse solid level
- SetPulseFX()Set the hudelem string to display with a "Pulse" effect.
- DragonStrike_SetColorRadiusSpinPulse()Set Dragon Strike Cicle position
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).