GSC reference › Built-in
OED_SitRepScan_SetSolid()
Built-in (engine)
Client
Gfx Called on: entity
Set the solid level for the sitrep scan
Signature
<entity> OED_SitRepScan_SetSolid(<level>, [AlphaType])
Called on an entity: entity OED_SitRepScan_SetSolid(...)
Parameters
| Name | Required? | Details |
|---|---|---|
| level | Required | the solid level (float) |
| AlphaType | Optional | 0-default 1-Alpha ( 0 by default ) |
Example (from Treyarch's docs)
entity oed_sitrepscan_setsolid( level )
Real uses in BO3's scripts
Called 3 times in the decompiled scripts. A few, zombies first:
- scripts/zm/_zm.csc, line 305
self oed_sitrepscan_setsolid(1); - scripts/mp/_perks.csc, line 78
self oed_sitrepscan_setsolid(level.sitrepscan1_setsolid); - scripts/mp/_perks.csc, line 85
self oed_sitrepscan_setsolid(level.sitrepscan2_setsolid, 1);
Related built-ins
- OED_SitRepScan_SetRadius()Set the radius for the sitrep scan
- OED_SitRepScan_SetFalloff()Set the falloff for the sitrep scan
- OED_SitRepScan_SetLineWidth()Set the line width for the sitrep scan
- OED_SitRepScan_SetOutline()Set the outline level for the sitrep scan
- OED_SitRepScan_SetDesat()Set the desaturation level for the sitrep scan
- OED_SitRepScan_Enable()Enable or disable the sitrep scan
- SetFXIgnorePause()Tells an effect whether or not to respect a paused world state.
- SetArmPulsePosition()Sets arm pulse override values
- MotionPulse_SetSolid()Set the motion pulse solid level
- SetRimIntensity()Global character skin/cloth rim lighting intensity.
- SetServerVolumetricFogDensity()Set the density of server volumetric fog
- SetIgnorePauseWorld()Sets whether a given entity will advance normally when the world is paused.
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).