GSC reference › Built-in

ScaleOverTime()

Built-in (engine) Server UI Called on: hud_element

Set a hud element to scale over time.

Signature

<hud_element> ScaleOverTime(<time>, <width>, <height>)

Called on an entity: hud_element ScaleOverTime(...)

Parameters

NameRequired?Details
timeRequired The time to scale the element in seconds
widthRequired The new width of the material.
heightRequired The new height of the material.

Example (from Treyarch's docs)

other.progressbar ScaleOverTime( level.planttime, level.barsize, 8 )

Real uses in BO3's scripts

Called 12 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).