GSC reference › Built-in
SetCameraSpikeCamOrigin()
Built-in (engine)
Client
Gfx
Sets the origin of a client's camera-spike cam
Signature
SetCameraSpikeCamOrigin(<localClientNum>, <origin>)
Parameters
| Name | Required? | Details |
|---|---|---|
| localClientNum | Required | Client number of the camera-spike cam owner |
| origin | Required | New origin of the camera-spike cam |
Example (from Treyarch's docs)
SetCameraSpikeCamOrigin( localClientNum, origin )
Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- GetCameraSpikeCamStatic()Returns 1 if a client sees static on the camera-spike cam, 0 otherwise
- SetCameraSpikeCamActive()Sets whether a client's camera-spike cam is active.
- SetCameraSpikeCamAngles()Sets the orientation of a client's extra cam.
- SetCameraSpikeCamEntity()Sets an camera-spike cam entity for the client.
- SetCameraSpikeCamStatic()Sets whether a client sees static on the camera-spike cam
- IsCameraSpikeToggled()Returns 1 if the camera spike is toggled to be active, 0 otherwise
- SetCameraSpikeActive()Sets the state of a player's camera spike.
- PlayFXOnCamera()Plays the fx at the given offset from the camera.
- CameraActivate()Turns the script camera on or off.
- GetPlayerCameraPos()Get the player's camera position
- CameraSetPosition()Sets the position of the script camera.
- CameraSetLookAt()Sets the focus point of the script camera.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).