GSC reference › Built-in
SetForceNotSimple()
Built-in (engine)
Client
Called on: entity
Set the forceNotSimple flag on the entity
Signature
<entity> SetForceNotSimple()
Called on an entity: entity SetForceNotSimple(...)
Example (from Treyarch's docs)
self SetForceNotSimple()
Real uses in BO3's scripts
Called 1 time in the decompiled scripts. A few, zombies first:
- scripts/shared/weapons/_riotshield.csc, line 134
self setforcenotsimple();
Related built-ins
- NotSolid()Unsets the solid flag, so that this object is no longer collidable.
- PlaySoundWithNotify()Play the sound alias as if coming from the entity
- ForceTeleport()Force Teleport the actor to a new position with the given origin and angles, regardless of wether it will be visible to the player or not.
- ForceStreamXModel()Forces the streamer to load model and texture LODs for a model even if it isn't yet visible.
- LUINotifyEvent()Sends a notify from script to LUI.
- ClearForcedGoal()Clears the forcedGoal for this AI's goal.
- ForceStreamBundle()Force the assets in a script bundle to stream in
- SetNearGoalNotifyDist()Set distance near goal at which near_goal notification should be sent once.
- IsNoTarget()Returns if the sentient is marked no target
- SetForceNoCull()Sets the force-no-cull flag.
- StopForceStreamingXModel()Forces the streamer to load model and texture LODs for a model even if it isn't yet visible.
- ForceAmbientRoom()Force play an ambient sound
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).