GSC reference › Built-in
SetMapNameString()
Built-in (engine)
Server
UI Called on: hud_element
Set the map name string
Signature
<hud_element> SetMapNameString(<map name>)
Called on an entity: hud_element SetMapNameString(...)
Parameters
| Name | Required? | Details |
|---|---|---|
| map name | Required | A string containing the map name |
Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- SetPlayerNameString()Set the player name string for a HUD element
- GetRootMapName()Returns the root map of a mission
- SetGameTypeString()Set the game type string for the game
- GetDvarString()Gets the value of a dvar.
- SetHintString()Set the hint string for the entity
- MapShaderConstant()Maps a shader constant to an index.
- IsString()Checks whether this entity/variable is a string
- MapFloat()Returns a lerped value between <from> and <to> based on <time>.
- istring()Casts a string to an istring
- SetHintStringForPlayer()Sets the trigger hint string for one specific player
- SetMapCenter()Set the center of the map (used by the network code to optimize position data)
- SetClientNameMode()Alters the way that the player name is updated, to prevent cheating by spectators altering their name to communicate with active players.
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).