GSC reference › Built-in

SwitchToWeaponImmediate()

Built-in (engine) Server Player Called on: player

Switch to a different weapon or cycle weapons if no weapon is given without playing the dropping animation for current weapon

Signature

<player> SwitchToWeaponImmediate([weapon object])

Called on an entity: player SwitchToWeaponImmediate(...)

Parameters

NameRequired?Details
weapon objectOptional The weapon to switch to

Example (from Treyarch's docs)

level.player SwitchToWeaponImmediate( weapon )

Real uses in BO3's scripts

Called 33 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).