GSC reference › Built-in

UseBuildKitWeaponModel()

Built-in (engine) Server

Use a build kit weapon model

Signature

UseBuildKitWeaponModel(<player>, <weapon>, [camoIndex], [upgraded])

Parameters

NameRequired?Details
playerRequired The player whose build kit data will be used
weaponRequired The weapon to base the build kit on
camoIndexOptional The index of the camo to override the build kit's camo with
upgradedOptional bool whether this should be the upgraded version. If so extclip and fmj will be added

Example (from Treyarch's docs)

wall_weapon_model UseBuildKitWeaponModel( player, magicbox.weapon )

Real uses in BO3's scripts

Called 2 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).