audio::snd_set_snapshot()
audio helper: sound set snapshot. BO3's decompiled scripts carry no docs for this one: the description is ours, from its name and use.
Signature
audio::snd_set_snapshot(state)
Needs #using the script that defines it (scripts/shared/audio_shared.csc).
Parameters
| Name |
|---|
| state |
The decompiled scripts don't keep default values, so some of these may be optional: check the real uses below.
Real uses in BO3's scripts
Called 46 times in the decompiled scripts. A few, zombies first:
- scripts/zm/_zm_audio.csc, line 379
audio::snd_set_snapshot("default"); - scripts/zm/zm_castle_ee_bossfight.csc, line 691
audio::snd_set_snapshot("zmb_castle_bossbattle"); - scripts/zm/zm_cosmodrome_amb.csc, line 209
audio::snd_set_snapshot("zmb_samantha_scream"); - scripts/zm/zm_stalingrad_ambient.csc, line 236
audio::snd_set_snapshot("zmb_stal_boss_fight"); - scripts/zm/zm_temple_amb.csc, line 141
audio::snd_set_snapshot("zmb_temple_egg");
More in audio::
- audio::playloopat()Plays loop at.
- audio::stoploopat()Stops loop at.
- audio::scale_speed()audio helper: scale speed.
- audio::snd_play_auto_fx()audio helper: sound play auto FX.
- audio::unlockfrontendmusic()audio helper: unlock frontend music.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).