GSC reference › bot_combat
bot_combat::has_threat()
Script function
Server
True/false check: has threat? BO3's decompiled scripts carry no docs for this one: the description is ours, from its name and use.
Signature
bot_combat::has_threat()
Needs #using the script that defines it (scripts/shared/bots/_bot_combat.gsc).
Real uses in BO3's scripts
Called 22 times in the decompiled scripts. A few, zombies first:
- scripts/shared/bots/_bot.gsc, line 412
if(!self bot_combat::has_threat() && !self botgoalset()) - scripts/shared/bots/_bot_combat.gsc, line 21
if(self has_threat()) - scripts/mp/bots/_bot.gsc, line 380
while(isdefined(crate) && !self bot_combat::has_threat()) - scripts/mp/bots/_bot_ball.gsc, line 109
if(self bot_combat::has_threat()) - scripts/mp/bots/_bot_clean.gsc, line 61
if(!self bot_combat::has_threat())
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).