globallogic::blank()
globallogic helper: blank. BO3's decompiled scripts carry no docs for this one: the description is ours, from its name and use.
Signature
globallogic::blank(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10)
Needs #using the script that defines it (scripts/zm/gametypes/_globallogic.gsc).
Parameters
| Name |
|---|
| arg1 |
| arg2 |
| arg3 |
| arg4 |
| arg5 |
| arg6 |
| arg7 |
| arg8 |
| arg9 |
| arg10 |
The decompiled scripts don't keep default values, so some of these may be optional: check the real uses below.
Real uses in BO3's scripts
Called 74 times in the decompiled scripts. A few, zombies first:
- scripts/zm/gametypes/_globallogic.gsc, line 225
level.onspawnplayer = ␣ - scripts/zm/gametypes/_globallogic_player.gsc, line 841
if(level.onplayerdamage != (&globallogic::blank)) - scripts/zm/gametypes/_zm_gametype.gsc, line 81
level.onspawnplayer = &globallogic::blank; - scripts/mp/gametypes/_globallogic.gsc, line 315
level.onspawnplayer = ␣ - scripts/mp/gametypes/_globallogic_player.gsc, line 1777
if(level.onplayerdamage != (&globallogic::blank))
More in globallogic::
- globallogic::endgame()globallogic helper: endgame.
- globallogic::determineteamwinnerbygamestat()globallogic helper: determine team winner by game stat.
- globallogic::init()Sets up this system.
- globallogic::registerfriendlyfiredelay()Registers friendlyfire delay.
- globallogic::incrementmatchcompletionstat()Increments match completion stat.
- globallogic::updateteamstatus()globallogic helper: updateteamstatus.
- globallogic::checkscorelimit()Checks score limit.
- globallogic::forceend()globallogic helper: force end.
- globallogic::roundendwait()globallogic helper: round end wait.
- globallogic::updateplacement()Updates placement.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).