hud_message::destroyhudelem()
Deletes hudelem. BO3's decompiled scripts carry no docs for this one: the description is ours, from its name and use.
Signature
hud_message::destroyhudelem(hudelem)
Needs #using the script that defines it (scripts/shared/hud_message_shared.gsc).
Parameters
| Name |
|---|
| hudelem |
The decompiled scripts don't keep default values, so some of these may be optional: check the real uses below.
Real uses in BO3's scripts
Called 21 times in the decompiled scripts. A few, zombies first:
- scripts/zm/gametypes/_hud_message.gsc, line 820
destroyhudelem(hudelem3); - scripts/zm/gametypes/_hud_message.gsc, line 821
destroyhudelem(hudelem4); - scripts/zm/gametypes/_hud_message.gsc, line 822
destroyhudelem(hudelem5); - scripts/shared/hud_message_shared.gsc, line 739
destroyhudelem(self.waitingforplayerstext); - scripts/mp/gametypes/_hud_message.gsc, line 836
destroyhudelem(hudelem3);
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Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).