turret::disable()
turret helper: disable. BO3's decompiled scripts carry no docs for this one: the description is ours, from its name and use.
Signature
turret::disable(n_index)
Needs #using the script that defines it (scripts/shared/turret_shared.gsc).
Parameters
| Name |
|---|
| n_index |
The decompiled scripts don't keep default values, so some of these may be optional: check the real uses below.
Real uses in BO3's scripts
Called 17 times in the decompiled scripts. A few, zombies first:
- scripts/shared/vehicle_shared.gsc, line 1471
veh turret::disable(0); - scripts/shared/vehicles/_hunter.gsc, line 516
self turret::disable(1); - scripts/shared/vehicles/_quadtank.gsc, line 841
turret::disable(1); - scripts/mp/killstreaks/_microwave_turret.gsc, line 273
turret.vehicle turret::disable(0); - scripts/mp/killstreaks/_turret.gsc, line 303
turret.vehicle disable(0);
More in turret::
- turret::enable()turret helper: enable.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).