turret::enable()
turret helper: enable. BO3's decompiled scripts carry no docs for this one: the description is ours, from its name and use.
Signature
turret::enable(n_index, b_user_required, v_offset)
Needs #using the script that defines it (scripts/shared/turret_shared.gsc).
Parameters
| Name |
|---|
| n_index |
| b_user_required |
| v_offset |
The decompiled scripts don't keep default values, so some of these may be optional: check the real uses below.
Real uses in BO3's scripts
Called 23 times in the decompiled scripts. A few, zombies first:
- scripts/zm/zm_stalingrad_mounted_mg.gsc, line 147
level.var_ffcc580a turret::enable(0, 1); - scripts/shared/vehicle_shared.gsc, line 1451
veh turret::enable(0); - scripts/shared/vehicles/_hunter.gsc, line 501
self turret::enable(1, 0); - scripts/shared/vehicles/_quadtank.gsc, line 836
turret::enable(1, 0); - scripts/mp/killstreaks/_microwave_turret.gsc, line 208
turret.vehicle turret::enable(0, 0);
More in turret::
- turret::disable()turret helper: disable.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).