GSC reference › vehicle
vehicle::go_path()
Script function
Server
vehicle helper: go path. BO3's decompiled scripts carry no docs for this one: the description is ours, from its name and use.
Signature
vehicle::go_path()
Needs #using the script that defines it (scripts/shared/vehicle_shared.gsc).
Real uses in BO3's scripts
Called 12 times in the decompiled scripts. A few, zombies first:
- scripts/zm/_zm_ai_spiders.gsc, line 1260
var_c79d3f71.var_75bf86b vehicle::go_path(); - scripts/zm/_zm_genesis_spiders.gsc, line 1296
var_c79d3f71.var_75bf86b vehicle::go_path(); - scripts/zm/zm_island_transport.gsc, line 441
self.var_53539670 vehicle::go_path(); - scripts/zm/zm_stalingrad_util.gsc, line 1323
self.var_13f86a82 vehicle::go_path(); - scripts/shared/vehicle_shared.gsc, line 252
vehicle thread go_path();
More in vehicle::
- vehicle::addfxandtagtolists()Adds FX and tag to lists.
- vehicle::lights_off()vehicle helper: lights off.
- vehicle::add_main_callback()Adds main callback.
- vehicle::get_on_and_go_path()Returns the on and go path.
- vehicle::simple_spawn_single()vehicle helper: simple spawn single.
- vehicle::lights_on()vehicle helper: lights on.
- vehicle::toggle_sounds()Toggles sounds.
- vehicle::add_spawn_function()Adds spawn function.
- vehicle::toggle_lights_group()Toggles lights group.
- vehicle::toggle_exhaust_fx()Toggles exhaust FX.
- vehicle::add_vehicletype_callback()Adds vehicletype callback.
- vehicle::addanimtolist()Adds animation to list.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).