zm_audio::sndconversation_addline()
Adds a line to a scripted conversation. BO3's decompiled scripts carry no docs for this one: the description is ours, from its name and use.
Signature
zm_audio::sndconversation_addline(name, line, player_or_random, ignoreplayer = 5)
Needs #using the script that defines it (scripts/zm/_zm_audio.gsc).
Parameters
| Name | Details |
|---|---|
| name | |
| line | |
| player_or_random | |
| ignoreplayer | default: 5 |
The decompiled scripts don't keep default values, so some of these may be optional: check the real uses below.
Real uses in BO3's scripts
Called 15 times in the decompiled scripts. A few, zombies first:
- scripts/zm/zm_factory.gsc, line 1715
level zm_audio::sndconversation_addline("round1start", "round1_start_0", 4, 2); - scripts/zm/zm_factory.gsc, line 1716
level zm_audio::sndconversation_addline("round1start", "round1_start_0", 2); - scripts/zm/zm_factory.gsc, line 1717
level zm_audio::sndconversation_addline("round1start", "round1_start_1", 4, 2); - scripts/zm/zm_factory.gsc, line 1718
level zm_audio::sndconversation_addline("round1start", "round1_start_1", 2); - scripts/zm/zm_zod_vo.gsc, line 2187
level zm_audio::sndconversation_addline(str_name, var_cbd11028[i], self.characterindex);
More in zm_audio::
- zm_audio::create_and_play_dialog()Plays a line of player character dialogue (VO) for a category and type.
- zm_audio::musicstate_create()Creates a music state.
- zm_audio::zmbvoxadd()Adds a VO line to the player dialogue table.
- zm_audio::sndmusicsystem_playstate()Plays a music state through the zombies music system.
- zm_audio::loadplayervoicecategories()zm_audio helper: loadplayervoicecategories.
- zm_audio::zmbaivox_playvox()zm_audio helper: zmbaivox playvox.
- zm_audio::zmbaivox_notifyconvert()Converts AI notifies into zombie vox.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).