Every step of the main Easter egg and all the side eggs, written by IceGrenade, the map's creator.
Stuck? Each step starts as a one-line hint, so you only spoil what you need.
739,061 Steam Workshop subscribers 6 main steps + 6 side eggs
It's for when you're truly stuck and can't find that one thing you need to progress.
Following it on your first play-through will spoil all the fun, so start with the hints.
1
Step 1: Acquisition of the Summoning Key
Hint: You can't leave the swamp yet. Something glowing is hidden near Shrek's toilet.
The first thing you need to do on the map is get out of the swamp. To do this, you must first find the Summoning Key.
The Summoning Key is located behind Shrek's toilet on a fallen tree. You should see a glowing effect on it.
Use the Summoning Key at 3 different altars in the swamp area.
With the 3 altars complete, go to the green fire and use the Summoning Key to disperse the flames.
The Onion Carriage is now unlocked and you can use it to travel to the Fairy God Mother's Factory.
Advisory notes
Caution! Using the Summoning Key on an altar starts a lockdown, so get a decent gun and make sure you have ammo. More players = a higher kill requirement.
Look for fuses in this area: you should find 2.
Look for books in this area, they will come in handy later.
Shoot all the Puss in Boots you can find in this area.
There is a music radio that plays a Shrek ambient soundtrack. It is unknown if this will affect monetisation, hence the warning on the trigger (mute it by setting the Music volume to 0 in the options).
You can buy powerups in the swamp.
2
Step 2: The Fairy God Mother's Factory
Hint: Someone is (badly) guarding a door in the Factory. See what he has to say.
You will find Frank guarding a door (well, failing to: he looks drunk and lifeless).
See what Frank has to say.
Someone took Frank's beer. You need to get to the castle and find some beer for him.
While you are still in the Fairy God Mother's Factory, you can start placing books on the desk.
You can use the recipes to create perks and more.
Advisory notes
You can place the fuses you found to see how many more you need for power on the ground floor.
Look for fuses in this area: you should find 1.
Look for books in this area, they will come in handy later.
Shoot all the Puss in Boots you can find in this area.
There is a cool barrier system here that you can use once you turn the power on.
3
Step 3: Power & Perks
Hint: Power needs fuses from all over the map, and the books you find unlock perk recipes.
First you will want to get the power on.
Find 2 fuses in the swamp.
Find 1 fuse on the stairs in the Factory.
Find 1 fuse in the castle grounds, on a haystack behind the beer casks.
Head to the Factory and place all the fuses to turn on the power.
Go to the Fairy God Mother's office: in the hallway with all the paintings you can now build the Barrier System.
Enable the Barrier System for 90 seconds. Zombies will not enter for 90 seconds.
Use the Barrier System to make perks in peace.
There are 18 books scattered around the map. Each one reveals a new combination to create a perk using the cauldron.
Advisory notes
You can recharge the barrier with kills: once it is empty and you have enabled the refill process, just get kills near the machine.
When you brew a perk, everyone in the game can drink from the cauldron, so you can work as a team to get everyone perks.
4
Step 4: Helping Frank (Unlocking Pack-a-Punch)
Hint: Frank is thirsty. There's an empty mug and a giant cask in the castle grounds.
You should have spoken to Frank first. Once you have, you will find an empty beer mug in the middle of the castle grounds (see the advisory notes below).
Take the beer mug to the giant cask behind you and press the action button to start filling the mug with beer.
After a few seconds, grab the full beer.
You can now take this mug to Frank.
Frank will ramble on about not having the door key, but gives you his locker key instead.
Take his key upstairs in the Factory, into the room with all the King & Queen portraits.
Use Frank's key on the locker on the right.
Take the Giant Key from the locker.
Get the last fuse from the castle, go back to the Factory and you can build the barrier system in the pink office. Good luck with the rest, lol.
Advisory notes
You can take the empty mug back to Frank to hear some funny quotes that are unique to handing him an empty beer.
After unlocking Pack-a-Punch you can pester Frank and he will turn into a points gambling system (see Pestering Frank).
5
Step 5: Helping Gingy
Hint: Now that Pack-a-Punch is open, check the floor near the machine, then look under the castle.
Now that you have unlocked Pack-a-Punch, you should find a skull sitting on the floor near the Pack-a-Punch machine.
Head to the castle and take the side entrance on one of the sides: there is a staircase down on the right.
There is a locked wooden door here. Place the skull on the torch on the left.
Find the final skull near the door, on a corpse against the wall.
Place the skull and open the door.
Speak to Gingy and he will ask you to find his legs.
Look for his legs around the map (see the 7 spots below).
Glue Gingy's legs back on and talk to him until he asks for revenge.
The 7 places Gingy's legs can spawn
In front of Shrek's house
In the swamp, on a spike near the Onion Carriage
In the Factory, on the ground floor near the door to the stairs
On the side in the office where you see the perk combinations
In the castle grounds, on the spinning wheel
On the oak table
On the small stool near the arena
Advisory notes
You can keep talking to Gingy before and after the boss fight, once you have already spoken to him about revenge. This plays more quotes and a little song.
There are 7 different locations where Gingy's legs can spawn (listed above).
6
Step 6: The Boss Fight
Hint: Gingy wants revenge. Gear up, then find the gate of the fighting arena in the castle grounds.
Make sure you are prepared! Pack-a-Punch all your guns and get all the perks.
After speaking to Gingy you have now unlocked the boss fight.
In the castle grounds, go up to the fighting arena and press the action button on the gate. The gate will open and all players will be sent to the boss fight. It will be set to night-time.
Lord Farquaad bosses will keep spawning in the corners. Avoid being hit: it is a 1 or 2 hit down from him.
The final boss has 200,000 health. A few moments later the gates will open and it will be daytime again.
Well done, you beat the boss fight! You get all the perks and have unlocked the ending.
Go to the Factory: halfway up the stairs you can open the door and go and buy the ending.
Easter egg complete
You beat Shrek Zombies!
Lord Farquaad is down. Fancy building a map like this yourself? Everything IceGrenade used is on this site.
Hint: Boss zombies on demand, a bonus chicken, timed gameplay and a hardcore mode.
You can spawn boss zombies by lying down in front of the Shrek warning sign between the Onion Carriage and the Vector wallbuy (Milano wallbuy side). Go prone and it will keep spawning them.
There is also a bonus chicken you can find on the very top of the castle.
You can enable Timed Gameplay in the first 60 seconds of playing, at a clock model in the middle of the swamp (it is on fire).
You can enable Hardcore Mode in the first 60 seconds of playing, at a skull model in the middle of the swamp (it is on fire).
Hardcore adds physical obstacles to the map, increases the health and number of zombies and their spawning times, reduces points, makes it a 2-3 hit system and much more.
Quick answers (spoilers)
Shrek Zombies FAQ
How do you get out of the swamp in Shrek Zombies?
Find the Summoning Key behind Shrek's toilet on a fallen tree (it glows). Use it at 3 altars in the swamp (each one starts a lockdown, so bring a decent gun and ammo), then use it on the green fire to disperse the flames. That unlocks the Onion Carriage to the Fairy God Mother's Factory. See the step
Where are the fuses in Shrek Zombies?
There are 4 fuses: 2 in the swamp, 1 on the stairs in the Factory and 1 in the castle grounds on a haystack behind the beer casks. Place them all in the Factory to turn on the power. See the step
How do you unlock Pack-a-Punch in Shrek Zombies?
Help Frank. Talk to him in the Factory, grab the empty beer mug in the middle of the castle grounds, fill it at the giant cask and take the full beer to Frank. He gives you his locker key: use it on the locker on the right in the upstairs Factory room with the King & Queen portraits and take the Giant Key. See the step
Where are Gingy's legs in Shrek Zombies?
Gingy's legs can spawn in 7 places: in front of Shrek's house, on a spike in the swamp near the Onion Carriage, on the Factory ground floor near the door to the stairs, on the side in the office with the perk combinations, on the spinning wheel in the castle grounds, on the oak table, or on the small stool near the arena. See the step
How many Puss in Boots are there in Shrek Zombies?
There are 50 Puss in Boots around the map. Each one you shoot gives a few points, and finding all of them unlocks Perk-a-holic for everyone in the game. The 2 hardest are above Pack-a-Punch and above the perk brewing cauldron. See the step
How do you get the Ogre Ray Gun in Shrek Zombies?
In the Pack-a-Punch room, use the blackboard on the left with all the channel members' names and confirm that you think they are all Legends. The wall crumbles to reveal a secret room, and the Ogre Ray Gun is on the wall in the middle for 20,000 points. See the step
How do you start the boss fight in Shrek Zombies?
Once you have glued Gingy's legs back on and he asks for revenge, go to the fighting arena in the castle grounds and use the gate. Everyone is sent to the night-time boss fight against Lord Farquaad; the final boss has 200,000 health. See the step
How do you turn on hardcore mode in Shrek Zombies?
In the first 60 seconds of the game, use the skull model that is on fire in the middle of the swamp. The clock model next to it turns on timed gameplay. See the step
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