GSC reference › Built-in

ClientSysRegister()

Built-in (engine) Server

Declares a system who's state will be communicated over to the client script system when it changes. Takes a unique name, and returns the id of the system.

Signature

ClientSysRegister(<name>)

Parameters

NameRequired?Details
nameRequired The unique name of the system to be registered

Example (from Treyarch's docs)

index = ClientSysRegister("FakeFire")

Real uses in BO3's scripts

Called 1 time in the decompiled scripts. A few, zombies first:

Related built-ins

New to GSC?

Start with the basics, or paste a compile error to get the fix.

Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).