GSC reference › Built-in

ClientSysSetState()

Built-in (engine) Server

Sets the state of a pre registered client system for all clients. The state will be communicated to the client script system.

Signature

ClientSysSetState(<id>, <state>)

Parameters

NameRequired?Details
idRequired The integer id of the client system. Returned from call to ClientSysRegister.
stateRequired Arbitrary string state. Will be sent to the client script system.

Example (from Treyarch's docs)

ClientSysSetState(level._ClientSys["FakeFire"], "Event1Phase1")

Real uses in BO3's scripts

Called 2 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).