GSC reference › Built-in
CodeSetPlayerStateClientField()
Built-in (engine)
Server
Sets the value for a given player state client field.
Signature
CodeSetPlayerStateClientField(<player>, <name>, <value>)
Parameters
| Name | Required? | Details |
|---|---|---|
| player | Required | A player |
| name | Required | Unique name to identify the field. |
| value | Required | Value to transmit. |
Example (from Treyarch's docs)
CodeSetPlayerStateClientField(ent, "my_field", 1)
Real uses in BO3's scripts
Called 1 time in the decompiled scripts. A few, zombies first:
- scripts/shared/clientfield_shared.gsc, line 50
codesetplayerstateclientfield(self, str_field_name, n_value);
Related built-ins
- CodeGetPlayerStateClientField()Gets the value for a given player state client field.
- CodeIncrementPlayerStateClientField()Increments the value for a given player state client field.
- CodeSetClientField()Sets the value for a given client field.
- setupclientfieldcodecallbacks()Registers a LUI code callback for each of the given clientfield names in a field pool.
- CodeSetUIModelClientField()Sets the value for a given player uimodel client field.
- SetClientPlayerSprintTime()Sets player_sprintTime dvar only on this client
- ClientSysSetState()Sets the state of a pre registered client system for all clients.
- SetPlayerStateLoadoutWeapons()Set the player state to have primary and secondary weapon info, for codcaster to view it
- CodeSetWorldClientField()Sets the value for a given world client field.
- SetClientPlayerPushAmount()Sets playerPushAmount dvar only on this client
- SetPlayerStateLoadoutBonusCards()Set the player state to have bonus card info, for codcaster to view it
- SetupClientFieldAnimSpeedCallbacks()Registers a code callback for each of the given clientfield names in a field pool.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).