GSC reference › Built-in

CodeSetPlayerStateClientField()

Built-in (engine) Server

Sets the value for a given player state client field.

Signature

CodeSetPlayerStateClientField(<player>, <name>, <value>)

Parameters

NameRequired?Details
playerRequired A player
nameRequired Unique name to identify the field.
valueRequired Value to transmit.

Example (from Treyarch's docs)

CodeSetPlayerStateClientField(ent, "my_field", 1)

Real uses in BO3's scripts

Called 1 time in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).