GSC reference › Built-in

CodeGetPlayerStateClientField()

Built-in (engine) Server

Gets the value for a given player state client field.

Signature

CodeGetPlayerStateClientField(<player>, <name>)

Parameters

NameRequired?Details
playerRequired A player
nameRequired Unique name to identify the field.

Example (from Treyarch's docs)

val = CodeGetPlayerStateClientField(ent, "my_field")

Real uses in BO3's scripts

Called 2 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).