GSC reference › Built-in
CodeIncrementClientField()
Built-in (engine)
Server
Increments the value for a given client field.
Signature
CodeIncrementClientField(<entity>, <name>)
Parameters
| Name | Required? | Details |
|---|---|---|
| entity | Required | An entity |
| name | Required | Unique name to identify the field. |
Example (from Treyarch's docs)
CodeIncrementClientField(ent, "my_field")
Real uses in BO3's scripts
Called 1 time in the decompiled scripts. A few, zombies first:
- scripts/shared/clientfield_shared.gsc, line 103
codeincrementclientfield(self, str_field_name);
Related built-ins
- CodeIncrementUIModelClientField()Increments the value for a given client field.
- CodeIncrementPlayerStateClientField()Increments the value for a given player state client field.
- CodeIncrementWorldClientField()Increments the value for a given world client field.
- RegisterClientField()Register a client field.
- CodeSetClientField()Sets the value for a given client field.
- setupclientfieldcodecallbacks()Registers a LUI code callback for each of the given clientfield names in a field pool.
- CodeGetUIModelClientField()Gets the value for a given player uimodel client field.
- CodeSetUIModelClientField()Sets the value for a given player uimodel client field.
- GetServerHighestClientFieldVersion()Returns the server's highest clientfield version.
- CodeGetClientField()Gets the value for a given client field.
- CodeGetPlayerStateClientField()Gets the value for a given player state client field.
- CodeGetWorldClientField()Gets the value for a given client field.
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).