Signature
CollisionTestPointsInBox()
Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- CollisionTestPointsInCone()
- CollisionTestPointsInCylinder()
- CollisionTestPointsInPill()
- CollisionTestPointsInSphere()Returns an array of collision result structures
- IsTestClient()Returns true if the player is a test client (Does not have a remote user).
- ZBarrierPieceUseBoxRiseLogic()Sets the indexed piece to use the box rise logic.
- AddSpawnPoints()Adds spawnpoints to the spawn system
- AddZombieBoxWeapon()Adds a zombie box weapon
- CreateStreamerHint()Allows scripter to create a streamer hint entity viewpoint to the player's viewpoint.
- AddTestClient()Adds a test client to the map and returns a reference to that client.
- BadPlace_Box()Creates a bad place box.
- ClearSpawnPoints()Clears all spawnpoints out of the system
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).