GSC reference › Built-in

IsTestClient()

Built-in (engine) Server Called on: player

Returns true if the player is a test client (Does not have a remote user).

Signature

<player> IsTestClient()

Called on an entity: player IsTestClient(...)

Returns

Returns true if the player is a test client (Does not have a remote user).

Example (from Treyarch's docs)

if( self IsTestClient() )

Real uses in BO3's scripts

Called 11 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).