GSC reference › Built-in

GetCurrentAnimScriptedName()

Built-in (engine) Client Called on: entity

Get current frame for the given animation when its running.

Signature

<entity> GetCurrentAnimScriptedName()

Called on an entity: entity GetCurrentAnimScriptedName(...)

Example (from Treyarch's docs)

animName = GetCurrentAnimScriptedName()

Real uses in BO3's scripts

Called 1 time in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).