GSC reference › Built-in

IsPlayingAnimScripted()

Built-in (engine) Server Called on: entity

Returns true if the entity is playing in scripted animation.

Signature

<entity> IsPlayingAnimScripted()

Called on an entity: entity IsPlayingAnimScripted(...)

Returns

Returns true if the entity is playing in scripted animation.

Example (from Treyarch's docs)

if(player IsPlayingAnimScripted())

Real uses in BO3's scripts

Called 21 times in the decompiled scripts. A few, zombies first:

Related built-ins

New to GSC?

Start with the basics, or paste a compile error to get the fix.

Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).