GSC reference › Built-in

GetNodeRegion()

Built-in (engine) Server

Returns the region of the give node, if there is one. Returns undefined otherwise.

Signature

GetNodeRegion(<node1>)

Parameters

NameRequired?Details
node1Required pathnode to check

Returns

Returns the region of the give node, if there is one.

Example (from Treyarch's docs)

if ( GetNodeRegion( myNode ) )

Real uses in BO3's scripts

Called 1 time in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).