GSC reference › Built-in
GetScriptMoverArray()
Built-in (engine)
Server
Returns an array of all of the script_origins in a level.
Signature
GetScriptMoverArray()
Returns
entity
Example (from Treyarch's docs)
origins = GetScriptMoverArray()
Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- SetScriptMoverFlag()Sets flag 0-7 on the script mover ent.
- array()Create an array
- GetEntArray()Looks up entities by key and name and a return an array of the matched entities
- IsArray()Checks whether this entity/variable is an array
- ArrayRemoveValue()Remove a value from an array (may affect multiple indexes)
- GetAITeamArray()Returns an array of the human AI and vehicle AI
- GetArrayKeys()Returns an array consisting of the keys of the input array.
- ArrayCombine()Combine two arrays into and returns one new array
- IsInArray()Searches an array to determine if a given value is present in that array
- ArrayGetClosest()Returns the entity/vector that is closest to the <origin> from the <array>.
- SetUkkoScriptIndex()Set ukko index from script.
- AnimScripted()Runs an animscript on an entity.
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).