GSC reference › Built-in

GetTargetLockEntityArray()

Built-in (engine) Client

Get locked target

Signature

GetTargetLockEntityArray()

Example (from Treyarch's docs)

target = self GetTargetLockEntityArray(<localclientnum>)

Real uses in BO3's scripts

Called 2 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).