Signature
GetTargetLockEntityArray()
Example (from Treyarch's docs)
target = self GetTargetLockEntityArray(<localclientnum>)
Real uses in BO3's scripts
Called 2 times in the decompiled scripts. A few, zombies first:
- scripts/shared/weapons/_hacker_tool.csc, line 147
targetentarray = self gettargetlockentityarray(); - scripts/cp/cp_mi_cairo_aquifer_utility.csc, line 1173
var_d87d3f09 = self gettargetlockentityarray();
Related built-ins
- GetTargetLockEntity()Get locked target
- ClearTargetEntity()Clears the current target for this vehicle or turret.
- ClearEntityTarget()Clears an AI's entity target.
- SetEntityTarget()Set an entity as the AI's target.
- SetTargetEntity()Sets the target of this turret
- Target_GetArray()Gets an array of entities that are set as targets
- WeaponLockTargetTooClose()When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that they are too close.
- SetTargetedEntityEndTime()Set targeted entity end time, for use on the client side in the UI.
- GetGrappleTargetArray()Returns an array of all of the grapple targets
- GetTargetEntity()Gets the target entity of this turret or vehicle weapon
- SetWeaponFriendlyTargetLocked()Set the weapon lockon completion percentage
- Target_ClearReticleLockOn()Cancels any lock-on sequence on the hud.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).