GSC reference › Built-in

SetTargetedEntityEndTime()

Built-in (engine) Server Player Called on: player

Set targeted entity end time, for use on the client side in the UI.

Signature

<player> SetTargetedEntityEndTime(<weapon>, <endtime>)

Called on an entity: player SetTargetedEntityEndTime(...)

Parameters

NameRequired?Details
weaponRequired The weapon (player should have this weapon)
endtimeRequired The end time of the targeted entity

Example (from Treyarch's docs)

self SetTargetedEntityEndTime( weapon, 0.0 )

Real uses in BO3's scripts

Called 4 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).