GSC reference › Built-in

IsInScriptedState()

Built-in (engine) Server AI Called on: actor

Checks if actor is in a scripted state (animscripted, custom, negotiation)

Signature

<actor> IsInScriptedState()

Called on an entity: actor IsInScriptedState(...)

Example (from Treyarch's docs)

self isInScripteState()

Real uses in BO3's scripts

Called 15 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).