GSC reference › Built-in

SetClientScriptMainMenu()

Built-in (engine) Server Player Called on: player

Sets g_scriptMainMenu dvar only on this client

Signature

<player> SetClientScriptMainMenu(<value>)

Called on an entity: player SetClientScriptMainMenu(...)

Parameters

NameRequired?Details
valueRequired The value to set

Example (from Treyarch's docs)

self SetClientScriptMainMenu( game["menu_class"] )

Real uses in BO3's scripts

Called 22 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).