GSC reference › Built-in

OED_NightVision_SetTextureLevel()

Built-in (engine) Client Gfx Called on: entity

Set the night vision texture level for the entity

Signature

<entity> OED_NightVision_SetTextureLevel(<level>)

Called on an entity: entity OED_NightVision_SetTextureLevel(...)

Parameters

NameRequired?Details
levelRequired The texture level (float)

Example (from Treyarch's docs)

entity oed_nightvision_settexturelevel( level )

Real uses in BO3's scripts

Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).