GSC reference › Built-in
OED_NightVision_SetTextureLevel()
Built-in (engine)
Client
Gfx Called on: entity
Set the night vision texture level for the entity
Signature
<entity> OED_NightVision_SetTextureLevel(<level>)
Called on an entity: entity OED_NightVision_SetTextureLevel(...)
Parameters
| Name | Required? | Details |
|---|---|---|
| level | Required | The texture level (float) |
Example (from Treyarch's docs)
entity oed_nightvision_settexturelevel( level )
Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- OED_NightVision_Reset()Reset nightvision for entity
- GetVisionSetNaked()Gets players' naked vision.
- SetFilterPassCodeTexture()Sets a code texture for a filter pass - the tetxure has be to created beforehand
- VisionSetLastStandLerp()Sets players' last stand vision.
- VisionSetNakedLerp()Sets players' naked vision.
- OED_NightVision_Enable()
- VisionSetNaked()Set the vision and its duration
- UseServerVisionset()Switches using the server supplied (via SetVisionSetForPlayer()) visionset.
- VisionSetLastStand()Sets players' laststand vision.
- SetVisionSetForPlayer()Specify the server override visionset and the transition time into it.
- SetInfraredVisionSet()Set the vision when using infrared
- SetInfraredVision()Switches using the infrared vision (infrared visionset and thermal characters)
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).