GSC reference › Built-in

PopulateScriptDebugMenu()

Built-in (engine) Client UI

Sets a UIModel from the model being passed in.

Signature

PopulateScriptDebugMenu(<localClientNum>, <array>)

Parameters

NameRequired?Details
localClientNumRequired Number of the local client on the machine.
arrayRequired Array of menu item names for the debug menu.

Example (from Treyarch's docs)

PopulateScriptDebugMenu( localClientNum, menu_items_array )

Real uses in BO3's scripts

Called 1 time in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).